Sid Meier's Civilization VI

Sid Meier's Civilization VI

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M1sf1r3's Miles Morales - Spider-Verse
   
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File Size
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20.979 MB
25 Apr, 2019 @ 3:47am
17 Dec, 2022 @ 3:37pm
8 Change Notes ( view )

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M1sf1r3's Miles Morales - Spider-Verse

In 1 collection by M1sf1r3
Super Civs VI
15 items
Description
NOW UPDATED FOR THE ANNIVERSARY UPDATE!!!

DESCRIPTION
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OVERVIEW
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Adds Miles Morales as an alternate leader to Luei333's Spider-Verse.

Trait: Ultimate Spider-Man
Great Engineers and Great Scientists receive an extra charge. Buildings in Industrial Zones and Campuses provide +1 Great Person Point of their respective Great Person.


Agenda: Into the Spider-Verse
Focuses on Great People, Science and Production. Likes those who recruit many Great People and have high Science. Dislikes those who recruit many Great People with low Science.
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MOD SUPPORT
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Includes support for the following Mods:
Gedemon's YnAEMP
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CREDITS
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M1sf1r3: Lead Author
Luei333: Graphics and General Assistance
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DISCLAIMER
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Thank you Marvel Comics (and by extension Disney) for the creation of Miles Morales and Spider-Man. Special thanks to Brian Michael Bendis and Sara Pichelli, the original creators of Ultimate Spider-Man/Miles Morales. This modification is just the author's perspective of the character of Miles Morales and is not meant to fit into current continuity or fully represent the character within the medium. This is all just for fun and free.
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LINKS
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Super Civs VI
Base Mod

Google Doc[docs.google.com]
Documentation of Civilizations, Leaders and Abilities.

Poll[www.rkursem.com]
Suggest a leader that you want to see and I might get around to it.
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Many thanks again to Luei333 for everything he has done to help with this mod. Without his help this mod would never have come out.

How will you lead the Spider-Verse as Miles Morales in Sid Meier's Civilization VI?
13 Comments
myrtle91 16 Apr, 2020 @ 3:49pm 
Is there any special unit:steambored:
M1sf1r3  [author] 5 Jun, 2019 @ 9:20pm 
Also in case anyone wants to suggest something, we do look at this poll we have set up: http://www.rkursem.com/poll/view.php?id=2ade0e353bdc73cb0
M1sf1r3  [author] 5 Jun, 2019 @ 3:26pm 
@martybednarczyk, if I was to do Apocalypse, he would be far off in the future. I've got my planned leaders and civilisations which are going to take a long time to complete as is.
martybednarczyk 5 Jun, 2019 @ 3:08pm 
Apocalypse
M1sf1r3  [author] 27 Apr, 2019 @ 5:54am 
@Zedja, I've made the changes I can with Vanilla, if it doesn't work than it's a mod conflict and that's out of my control. It works on my end so I don't know what more I can do.
M1sf1r3  [author] 26 Apr, 2019 @ 11:48pm 
I run my tests with Batwoman enabled as well so it's nothing on that front. I could also load my games but found 1/2 of the ability doesn't work. Outside of that, I'll say it has mod conflicts which I can't help with.
Zedja 26 Apr, 2019 @ 11:30pm 
Just to be clear, I've gone through all my mods to make sure which ones work with each version of the game. And I have about 185 civs that all work in Standard, but then again Super CIVs alone gives you about 50.

With this mod disabled, I could start a new game and the log doesn't even mention the Batwoman xml, so it might be a conflict between those two mods?
Zedja 26 Apr, 2019 @ 11:20pm 
I just tried again and the database.log says "M1S_BUILDING_IS_LIBRARY" does not exist in RequirementSets" along with 5 other similar ones.

It also mentions Batwoman_Leader.xml and TRAIT_REPLACE_MILITARY_SLOT_WITH_WILDCARD, MODIFIER_PLAYER_CULTURE_REPLACE_GOVERNMENT_SLOTS
Zedja 26 Apr, 2019 @ 11:19pm 
Can't start a new game with it enabled. I do have loads of other mods installed. I had troubles with the Batwoman mod too in the beginning, but that one works now.
M1sf1r3  [author] 26 Apr, 2019 @ 8:44am 
@Zedja, from a quick look the game loads but I'll have to test fully tomorrow as it is currently 1:43 am where I am and I just got back from work. What sort of problem are you having? (Game not loading, abilities not working etc.)