Space Engineers

Space Engineers

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[HS] CEU Beowulf Battleship [BT]
   
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Type: Blueprint
File Size
Posted
Updated
65.067 MB
24 Apr, 2019 @ 3:54pm
12 May, 2019 @ 3:11am
4 Change Notes ( view )

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[HS] CEU Beowulf Battleship [BT]

In 1 collection by 5URG3
[HS] Hyperion Systems
32 items
Description
No Mods, No DLC, Survival Capable.
Experimental Mode only – Block Limit exceeded, includes scripts.



PERFORMANCE WARNING

BLOCK LIMITS MUST BE DISABLED. UNSUPPORTED STATIONS OPTION OR PASTING ONTO AN ASTEROID LOCKED GRID STRONGLY ADVISED.

BEOWULF IS CURRENTLY SET AS A STATION, THIS MEANS IT WILL NOT MOVE UNLESS CONVERTED TO A SHIP. USERS SHOULD CHECK THEIR CPU LOAD WITH BEOWULF SET AS A STATION, USING THE SHIFT-F11 MENU, BEFORE CONVERTING TO A SHIP AS THIS VESSEL IS VERY CPU INTENSIVE. UNLESS THE SIMULATION CPU LOAD IS LESS THAN 50% AS A STATION, YOU MAY NOT BE ABLE TO MAINTAIN SIM SPEED 1.0 AS A SHIP, WHICH WILL CAUSE THE WEAPON SYSTEMS TO MALFUNCTION



Ship Details
Class: Beowulf
Type: Battleship
Role: Main Line Combat, Flagship
Environment: Space Only
Crew: 60 + 8 Marines

Details
  • Mass: 53,946,380Kg
  • Block Count: 48,052
  • Grids: 94
  • PCU: 348,043
  • Length: 327.5m
  • Width: 157.5m
  • Height: 70m
  • Maximum Forward Acceleration: 5.29 m/s/s

Weapon Systems
  • 64 x Light CIWS Turrets
  • 44 x Heavy CIWS Turrets
  • 28 x Gatling Turret
  • 61 x Missile Turret
  • 4 x Auto-Tracking Heavy Gatling Turret
  • 9 x Auto-Tracking Twin Rocket Turret
  • 5 x Auto-Tracking Octo Heavy Rocket Turret
  • 14 x Optically Guided ECM Micro Missile (2 x 7)
  • 30 x Optically Guided Micro Missile (2 x 15)
  • 16 x Optically Guided Standard Missile (4 x 4)
  • 8 x Optically Guided Hydrogen Missile (2 x 4)
  • 4 x Optically Guided Heavy Hydrogen Torpedo (4 x 1)
  • 1 x Optically Guided Titan-Killer Missile “Dragonslayer”

Support Systems
  • 12 x Decoy Launcher (2 x 12)
  • Hangar – Four Bays
  • Full Pressurisation
  • 26 x Jump Drive (km Range)
  • 18 x Basic Refinery
  • 4 x Refinery
  • 12 x Assembler
  • 22 x O2/H2 Generator
  • 33 x Oxygen Tank
  • 26 x Hydrogen Tank
  • Self-Repair System – Thrusters and Weapons
  • Medical Suite (4 x Medbay)
  • Marine Barracks & Armoury
  • Captain's Private Quarters
  • 73 x Cryopod

Description
The largest and most powerful ship ever made by Hyperion Systems, the Beowulf class Battleship is a force to be reckoned with. Heavily armoured and armed with over seventy reloadable guided missiles and extremely potent short range weaponry, it is more than a match for even the largest contemporary warships.

Beowulf's colossal rear thrust array can generate over 274 meganewtons of thrust, propelling the warship forward at a market leading Isaac-Newton-Approved acceleration of over 0.5g, enabling it to catch almost any contemporary ship of it's class.

The vessels outer hull is almost entirely heavy armour, with any exposed light armour re-enforced with blast doors, however Beowulf's best defence is its overwhelming amount of short range weaponry. In excess of two hundred guns cover Beowulf's outer hull and this massed firepower is able to swiftly destroy almost anything within eight hundred meters.

Beowulf's primary method of attack is it's vast array of missiles. It is able to engage targets both in space, with its ion based missiles, and within gravity wells, using it's hydrogen based missiles. The ship sports six varieties of missile, from the small but chaos inducing ECM Micro Missile to the mighty titan-killer “Dragonslayer”. This versatility enables Beowulf to engage a wide range of targets, although it's main purpose is to seek and destroy other heavy warships and starbases.

Instructions

MISSILES

The instructions for all missile systems are displayed on LCD screens in their respective control rooms.
The Engineering & Missile Control flight seat in the CIC has it's toolbars set up for all the missiles, but I'd recommend checking out each of the systems in their own control rooms first.



Here are a few tips:
  • NEVER USE A LAUNCH TIMER IF THE MISSILES ARE NOT LOADED
  • All missiles are optically guided. Fire and Forget systems are too CPU intensive at this scale.
  • “ACTIVATION TOGGLE” Opens the associated doors and turns on the projectors and timers. You will need to do this before doing anything else with the missiles.
  • “Reload” Begins the associated Reload Sequence (Performance Warning)
  • “Launch” Begins the associated Launch Sequence (Performance Warning)
  • Use the associated “Designator” to control the missiles.
  • All missiles except the Heavy Torpedoes and Dragonslayer are fired in salvos
  • All missile systems need a 1.0 Simulation Speed to guarantee reliability, this is best achieved by setting Beowulf as a station. Deleting missiles that miss is also a good idea.
  • REGARDING PERFORMANCE: The most CPU friendly and most reliable missiles are the Heavy Torpedoes. Try these, they should work fine. The least reliable are the standard Hydrogen missiles and the Dorsal Micro Missiles. Everything has been tested and does work, but a background Simulation Speed of less than 1.0 is likely to invoke Clang.
Warning: Always check that the projectors are switched on before reloading any of the missiles. You can see the projectors when in the missile control rooms, or by using the associated camera. You may need to cycle the projectors on and off using the toolbar before they display. This is a bug I think

TURRETS
All rotor based turrets are slaved to Designators. Take control of the designators to control the rotor turrets. Turret Control is in the CIC.

  • [ORTP] & [ORTSB] Designators – Port and Starboard Heavy Turrets
  • [HGTXXX] Designators – Heavy Gatling Turrets
  • [XXX] Designators – Twin Rocket Turrets
  • [VB] Designators – Ventral Rocket Turrets





Notes
This ship is dedicated to my first 1,300 Followers. Thanks for all the support!

Beowulf took several hundred hours to build and set up and I think it's probably the best thing I've ever built. It's something I've always wanted to make, a flagship for my fleet. I hope you all enjoy exploring it, blowing stuff up with it and of course, crashing it into things. Please let me know what you think.

I'm not a fan of the standard block textures. This ship looks best with this mod:
https://steamproxy.net/sharedfiles/filedetails/?id=1290717482

The ships in the GIFs:
Titan Cruiser by JD Horx
https://steamproxy.net/sharedfiles/filedetails/?id=829988229
Sovereign Titan by K_Medlock
https://steamproxy.net/sharedfiles/filedetails/?id=1328510215

Radar, Auto-Door, Optical Guidance, Turret Slaving, Weapon Salvo, Artificial Horizon and Launch Control Scripts by Whiplash141. You can check out his awesome work here:
http://steamproxy.net/id/Whiplash141/myworkshopfiles/?appid=244850

Floor Plan script by Alysius: https://steamproxy.net/sharedfiles/filedetails/?id=1507524960

Auto-LCD Script by Mmaster: https://steamproxy.net/sharedfiles/filedetails/?id=822950976

I stole Skeeter's toilet.

IF YOU FIND A BUG/PROBLEM, LET ME KNOW!
144 Comments
GundamPilotJack 25 Aug, 2023 @ 2:43pm 
is it possible to paste this into survival ? i wana start a new world with this as a sort of a , guy finds a powerfull abandoned ship. Is there anything spezial i have to look out for?
Two Tone Terror 17 Aug, 2023 @ 5:29pm 
also, i did capture footage of the ship actually being used in combat @5URG3
5URG3  [author] 4 Aug, 2022 @ 10:03am 
@The_Texorcist - Yes, that's fine, just put a link to this page in the description and it's all good.
Two Tone Terror 4 Aug, 2022 @ 9:50am 
hope this isnt being too bad, but i love the look of the ship. sadly though i cant run it the way it was originally built, but i am in the process of doing a refit so its less server intensive, but even deadlier thn before. if its ok, could i post the modded version on the workshop, with all the correct nods to you and anyone else who helped make it?
5URG3  [author] 11 Jun, 2020 @ 5:42am 
Unfortunately Keen still haven't made projectors work for subgrids, so the turrets and missile systems won't appear when projected. If you really want them, you'll have to make blueprints of them in creative and build and attach them separately. Sorry man, It sucks, but that's how it is. Keen should really do something about this as it causes problems for lots of builds on the workshop.

The ship will work in survival as it is appropriately powered and conveyed, but it's very difficult to build in survival due to issues with projectors. Hence the term "Survival Compatible".
lastsamurai 11 Jun, 2020 @ 5:20am 
In my dedicate server ,Survival and Experimentaal mode
made by projector
5URG3  [author] 11 Jun, 2020 @ 4:19am 
@lastsamurai - Are you pasting this in Creative or building in survival? Are you in experimental mode?
lastsamurai 11 Jun, 2020 @ 4:12am 
where can i get scrips ?
i cant make torpedoes and CIWS Turrets
i can see only Roters....
5URG3  [author] 17 May, 2020 @ 5:42am 
Yes, this ship requires scripts, experimental mode only.