Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
Nice little map
What I'm impressed the most though, honestly, is how almost each portalable surface and almost each element there is reused multiple times. I'm a beginner at puzzle design, and I understand that, of course, making good quality maps like this one (and just in general lots of those from you) is far, far away for now, but still, often implementing such reuse without the puzzle breaking apart and becoming full of exploits feels like basically some imposible feat of puzzle design for me. I watched all of your How To Make Great Test Chambers videos (and some other guides) several times, however, of course, I still have a lot to learn, I guess
Overall nice map, short and sweet.