Space Engineers

Space Engineers

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LST-1A Drake 01 (Ver.19060201)
   
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Type: Blueprint
File Size
Posted
Updated
4.951 MB
19 Apr, 2019 @ 5:31pm
1 Jun, 2019 @ 3:36pm
50 Change Notes ( view )

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LST-1A Drake 01 (Ver.19060201)

Description
Descriptions
ㆍ Full Hydrogen Automated Universal Transporter
ㆍ Drake Cutlas from Star Citizen / SE Custom
* Experimental Mode / In-game Scripts Only

Originally posted by BreezeRider:
It's designed for the lazy who has no patience to hold 'Space Bar' for 7mins to escape from planets or someone who likes to crash down gently on surface or someone who has lovely vehicles but no ship to carry your babies on a picnic to Mars or someone who doesn't care about toilets in the ship, yeah you can just poop out in the... anyway it's just for YOU!

Just take a seat , hit the button , enjoy your ride drinking some coffee. no guarantee of your life though, there is always backspace key to respawn :)



Features
ㆍ Automated Launch Sequence
ㆍ Automated Landing Sequence
ㆍ Automated Airtight Cargo Hold
ㆍ Automatic Landing Gears / Spotlights / Guide Projections
ㆍ Semi-Auto Tilting Thrusters
5 Ladders maybe 7, No Toilet / Mods
ㆍ Uhm.. what else.. Yes! Hidden Stashes for Smuggling!



Specifications
ㆍ Service Environment : Universal
ㆍ Size : Not too big , Not too small
ㆍ Seats : 6 (1 Pilot,1 Copilot,4 Passengers)
ㆍ Max Takeoff Mass : 1600ton at 1.1G (Ship Base Mass 846.3ton , Max Cargo Mass 753.7ton)
ㆍ Max Hovering Time : Around 1 hour 30 min at 1G with standard load
ㆍ Max Jump Distance : 2000km (3 times at max only with batteries)
ㆍ Max Fuel Amount : More than the cost to travel from 0m on Earth to 0m on Alien.
ㆍ Escape Fuel Consumption : 3.2% with Auto Thrusting , standard load from 0 m on Earth to zero G

* From the testing in survival mode with realistic settings / without H2 generating , hydrogen engines on



How Not to Crash
ㆍ Instructions at cockpit entrance.
ㆍ Remember just [3] Launch , [4] Land , [P] Abort for quick try.

* You can still move [W/S/A/D] and pick the place to land under 300m. if you stop horizontally, landing will continue.
* Connector which you're trying to connect with must have 'Connector' in its name.
* If you're going to make some landing pad or airfield, lower down blocks onto surface as much as you can so that it can finish its landing sequence.
Do not press 3-[1] specially when engaging Auto Landing between 300m~1000m unless you get bored to die.




Known Issues
ㆍ All sections sometimes turn into not pressurized place after opening/closing cargo hold. still can't specify the case. But once you paste the blueprint back, it barely happen.

ㆍ Wheels sometimes wiggle on surface. pasting the blueprint back to world will fix it. or removing wheels and adding back also works.

ㆍ Sound block sometimes doesn't play in time. latency issue I think. more chance to happen if SE's installed on legacy HDD, not on SSD.

ㆍTurrets still hitting its own grid. Uncheck 'Enable friendly missile damage' at Advanced World Settings.



Scripts Used
Easy Automation V2.0
Automatic LCDs 2
Hover Aligner
Whip's Rotor Thruster Manager
Whip's Artificial Horizon Redux *NEW
Whip's Turret Based Radar
Whip's Auto Door & Airlock
Floor Plan Script Mk1
* Currently Floor Plan Script not working properly. I'll update as soon as it's fixed.

!! Thumb up for all those who made the scripts. !!

!! WARNING : Do not try this on an empty stomach. or it might cause huge mental issue. !!
92 Comments
[MTX]Rooster 24 Apr, 2020 @ 2:14pm 
Also, any advice on building this on a server that you can't paste ships into? I've made seperate projections for the l/r engines and got them installed (with difficulty, flying them into place and 'attaching' and prayin clang doesn't throw my shuttling ship), I've done the gear on the bottom and projected the rear door (but haven't built it just yet), but the cockpit bit is throwing me off.. If I empty the ship, I did successfully get it to attach, but then I can't add the two control seats. If I put the control seats in first, then try and lower the small grid stuff into position, it always seems to damage and 'mangle' up the small grid stuff too bad, and there isn't enough left to make it work.. Anyone built it successfully and attached everything and care to share their experience? :)
[MTX]Rooster 24 Apr, 2020 @ 2:14pm 
Not sure if it's update-related or not, but the left side thruster doesn't respond to the scripts to launch/land etc.. The right one move to 'forward', 'reverse' and 'up' positions but the left just sits there.. Anyone else experiencing this?

puppygirl 20 Feb, 2020 @ 5:30am 
how do i use the ap(auto pilot)
4ester Night 15 Dec, 2019 @ 2:34am 
damn, ur ship is doent work. ramps cant open
The Commissar 8 Jul, 2019 @ 2:04pm 
nice
ShΛdow(Presented by Duracell®) 12 Jun, 2019 @ 3:55pm 
wow this is awesome thank you for giving me my star citizen fix!
puppygirl 12 Jun, 2019 @ 1:32am 
thanks
BreezeRider  [author] 2 Jun, 2019 @ 3:12am 
@alexey.kirkov ok check this out https://steamproxy.net/sharedfiles/filedetails/?id=1758794096 leave a comment for further questions there. I hope it's helpful for you. :)
BreezeRider  [author] 1 Jun, 2019 @ 3:45pm 
@alexey.kirkov uhm...uhm...uhm... it's hard to explain how it works here. let me make a tutorial ship/guide for you. but you need to learn how to handle 'Easy Automation V2.0' first. I'll let you know when it's ready. :)
puppygirl 1 Jun, 2019 @ 5:01am 
can you teach me how to make a auto landing ship plz