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* More Weapons: Nope -> it's a cargo & production ship + has already all (by default) allowed turrets.
* The only battle station that are, are for the artillery (though, you could use any other turret of your choice)
* That extra switch has now been done (with the increased signal slots in P menu) - but i'm not happy with the the Ship's overall A10 adjustments just yet.. I need to do more.
But I'll consider to leave the LCD scripting for another - much later update, as I wanted to have that done 'at the same time' - and working.
Ok, i'm doing an early update - as seperate BP as I also use a script mod for dynamic LCD's in A10 play.
https://steamproxy.net/sharedfiles/filedetails/?id=1801624980
My only complaints is that the size class being 31 makes it unavailable to spawn in most servers. :(
Other than that it needs more fixed guns like pulse lasers, as well as a combat battlestation, unless I missed it. Also, drill turret shutter doors need a switch in CP instead of just on the wall near them.
At first it turns like a planet but after flipping thruster switches in the CP it turns just fine.
This was not inteded, thank you for telling me!
No wonder it got so many downvotes... :(
Since I released her, I could spawn her as a regular player on 2 servers.
How is that possible - all of a sudden a 2nd core?!?
Anyway...
Updated:
* only 1 core now...
What do you mean by 'changed the cpu and now works'?
Of course, but I'd prefer to wait until the release of the A10 itself - so that there are less updates after it's release.
(the logic switch-change just after its introduction of the NPC-may-pass-doors was a painfull experience at the start of the A9, thus I wait a bit this time)