Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Mirai
   
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Blueprint: Capital Vessel
Tags: Blueprint
File Size
Posted
Updated
649.025 KB
19 Apr, 2019 @ 6:02am
30 Jun, 2019 @ 5:10am
9 Change Notes ( view )

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Mirai

In 3 collections by Sephrajin
Sephrajin - Best of collection
52 items
High Gravitiy Vehicles
88 items
DSEV - Deep Space Exploration Versatiles
11 items
Description
Sephrajin Industries is proud to present our newest high end vessel: Mirai
This CV of class 30 unlocks at level 25 and is designed for PvE (RP).

We dont build 'big', but we do build reasonable!

I had put alot of thinking and effort to achieve a practical, functional and immersive vessel.
Not only that, but despite (or at least, in relation to) it's size, it is a very affordable high end vessel, as most of the interior is plain steel or even plastic at times to save weight and materials, considering it has 2 hull layers.

This said, playing RP style, yes you'll have some ways to go, but.. if you're using the wireless function or the control panel for your job/work,
you'll experience the great service Sephrajin Industries is proud to call a standard -> All containers and constructors are labeled and structured into custom groups for easy access!

--> HINT: The groups with the most important things start with "Access_" ;)
--> Important: Do not, NEVER, auto sort the devices list! (it's all manual done, auto sort would mess things up!)


Info:
* Name: Mirai (Jpn: 未来; Future)
* Class: Cruiser
* Definition: Cargo & Production
* Orientation: PvE RP


Datasheet:
* Length: 288m
* Width: 76m
* Height: 48m
* Weight: 142kt
* Lift off thrust: 20k MW (max/total)
* Standby drain: 3.61k PU


Crew:
Each of the 9 crewmembers has their own quarter and personal cryopod!
* Players: 1-3 (Commander, First Officer, Pilot)

* Crew (AI / NPC):
* Engineer (Warp/Engine room)
* Maintenance / Fascility Manager
* Weapons officer (Armory),
* Overseer (production area)
* Chef (food farm)
* Medical Officer (med bay & medical farm)


Features (control panel):
* 4x Wifi
* 3 Phased Thrusters (<-- Use 'Thrust_Basic' to toggle the engines!)
* 3 Toggles for weapons (Basic projectils, Space, Manual)
* Power for Gravity / Ventilation (actual power, not 'just' the o2 ; saves 5 hrs standby)
* Public Spawnpoint (Medic Spawn & o2 station)
* Public Doors (for friends visitors)
* Red Alert (blinking red lights + internal defenses)


Features (switches / sensors):
* Switch for 'furnaces'
* Switch to toggle all constructors per section (Blocks & Devices ; Ammo & Power )
* Switch to lower hangar ramps (incl protection)
* Switch to toggle all LCD signs (saves 7 hrs standby)


Features:
* Outter Hull: Combat Steel
* Inner Hull: Hard steel
* Interior: Steel/Plastic
* 5 Wifi for optimal signal strength
* All containers labeled
* All constructors labeled
* Constructors & Containers grouped in "Access_" and "Cargo_*" for toplist access in the "P - Device" menu

Cargo:
* Ore Input (furnace): 8x 72k (total: 576k)
* 2x Inputbox 240k (480k)
* Iron/Sathium: 192k (384k)
* Silicon, Copper, Cobalt, Neodymium, Erestrum, Zascosium 144k (864k)
* Gold & Wood, Magnesium 120k
* Pentaxid, Promethium, Stone & Dust: 128k (384k)
* Water Jugs: 152k
* Output {Ammo, Blocks, Devices, Power}: 128k (512k)
--------------------------
Total Cargo: 3'472k SU


Production:
* 8 "Furnaces" -> Advanced Constructors
* 8 Advanced Constructors
* 8 Small Constructors
* 2 Food processors
* 4 Fridges {food,medic}-{in-/output}
* 72 grow plots


Weapons:
* Ammo: 2x 320k
(The following is the PRECICE amount of max default allowed weapons!)
* Rocket Launcher: 4
* 30mm: 12
* Flak: 4
* Rockets: 6
* Plasma: 8
* Pulse Laser: 2
* Artillery: 2
* Sentries: 8



Credits:
Mirai is a rebuild from Scratch, based on my ideas of work done by the following authors:
* Goons, "CVX Revenant MKII" -> Main style : https://steamproxy.net/sharedfiles/filedetails/?id=1668818365
* Indigo Synn, "LCD Screens Set 1" : https://steamproxy.net/workshop/filedetails/?id=1703405865
* H.P. Strangelove, "Starwarden" -> Doorway & Boarding Ramp use : https://steamproxy.net/sharedfiles/filedetails/?id=1676978364
* Dexter Klerx, "Magellan Class Battlecruiser MK 2 -Elysium-" -> Utiliy nacelles (& Isaac Dark for detailing ideas): https://steamproxy.net/sharedfiles/filedetails/?id=1468439817
* Pyston, Anvil of Dawn -> Inverted Hull deco -> https://steamproxy.net/sharedfiles/filedetails/?id=1520172594
* Wallenstein55, suggestions for the Engine Room

Music:
KIRA - New World (NCS Release) --> https://www.youtube.com/watch?v=6nCSYh8vwv0
Robin Hustin - On Fire (NCS release) --> https://www.youtube.com/watch?v=S0STHSOPPSM
NIVIRO - Flashes (NCS Release) --> https://www.youtube.com/watch?v=I8TyTCZ_5jI

Hope you like it.
If you do, please give it a thumbs up, thank you! :)
56 Comments
24岁离异少妇 13 May, 2023 @ 7:17am 
很棒的一艘母舰,这艘船几乎是我用过的最久的一艘船,但在单机模式下建造它实在是实在是太耗费时间了
Sephrajin  [author] 12 Jul, 2019 @ 12:51pm 
Thank you Thrashaero!

* More Weapons: Nope -> it's a cargo & production ship + has already all (by default) allowed turrets.
* The only battle station that are, are for the artillery (though, you could use any other turret of your choice)
* That extra switch has now been done (with the increased signal slots in P menu) - but i'm not happy with the the Ship's overall A10 adjustments just yet.. I need to do more.

But I'll consider to leave the LCD scripting for another - much later update, as I wanted to have that done 'at the same time' - and working.

Ok, i'm doing an early update - as seperate BP as I also use a script mod for dynamic LCD's in A10 play.
https://steamproxy.net/sharedfiles/filedetails/?id=1801624980
Karl Pilkington 12 Jul, 2019 @ 10:52am 
This ship is super impressive inside and out. Absolutely awesome interior. Excellent officer quarters. The biggest hangar door 14x7 and outside landing areas are great to have.

My only complaints is that the size class being 31 makes it unavailable to spawn in most servers. :(
Other than that it needs more fixed guns like pulse lasers, as well as a combat battlestation, unless I missed it. Also, drill turret shutter doors need a switch in CP instead of just on the wall near them.

At first it turns like a planet but after flipping thruster switches in the CP it turns just fine.
Havockk 30 Jun, 2019 @ 10:48am 
Glad I could help Kinda lol.
Sephrajin  [author] 30 Jun, 2019 @ 5:13am 
HOLY... HOW DID THAT HAPPEN?!?!?
This was not inteded, thank you for telling me!

No wonder it got so many downvotes... :(

Since I released her, I could spawn her as a regular player on 2 servers.
How is that possible - all of a sudden a 2nd core?!?

Anyway...


Updated:
* only 1 core now...
Havockk 29 Jun, 2019 @ 11:35pm 
The Blueprint had two Cpu's I took one out to make it work with server requirements.
Sephrajin  [author] 29 Jun, 2019 @ 7:54pm 
Thank you Havockk.
What do you mean by 'changed the cpu and now works'?
Havockk 29 Jun, 2019 @ 4:46pm 
Very Smooth, changed the cpu and now works on my server Great Job.
Senitro 11 Jun, 2019 @ 10:23am 
Hey hey, I feel you on that man. No problem, I am glad your still knocking out designs. I took a break since last year August. So I missed mid Alpha 8, all of 9 so I got some research to do. Thanks for the awesome renovation on this ship.
Sephrajin  [author] 11 Jun, 2019 @ 9:15am 
Thank you Archgod.

Of course, but I'd prefer to wait until the release of the A10 itself - so that there are less updates after it's release.
(the logic switch-change just after its introduction of the NPC-may-pass-doors was a painfull experience at the start of the A9, thus I wait a bit this time)