安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
* More Weapons: Nope -> it's a cargo & production ship + has already all (by default) allowed turrets.
* The only battle station that are, are for the artillery (though, you could use any other turret of your choice)
* That extra switch has now been done (with the increased signal slots in P menu) - but i'm not happy with the the Ship's overall A10 adjustments just yet.. I need to do more.
But I'll consider to leave the LCD scripting for another - much later update, as I wanted to have that done 'at the same time' - and working.
Ok, i'm doing an early update - as seperate BP as I also use a script mod for dynamic LCD's in A10 play.
https://steamproxy.net/sharedfiles/filedetails/?id=1801624980
My only complaints is that the size class being 31 makes it unavailable to spawn in most servers. :(
Other than that it needs more fixed guns like pulse lasers, as well as a combat battlestation, unless I missed it. Also, drill turret shutter doors need a switch in CP instead of just on the wall near them.
At first it turns like a planet but after flipping thruster switches in the CP it turns just fine.
This was not inteded, thank you for telling me!
No wonder it got so many downvotes... :(
Since I released her, I could spawn her as a regular player on 2 servers.
How is that possible - all of a sudden a 2nd core?!?
Anyway...
Updated:
* only 1 core now...
What do you mean by 'changed the cpu and now works'?
Of course, but I'd prefer to wait until the release of the A10 itself - so that there are less updates after it's release.
(the logic switch-change just after its introduction of the NPC-may-pass-doors was a painfull experience at the start of the A9, thus I wait a bit this time)