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Flame Core - Outside (Sonic the Hedgehog 2006)
   
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Universe: Original IP
Model
Models: Outdoor
Tags: SFM
File Size
Posted
22.965 MB
15 Apr, 2019 @ 12:48pm
1 Change Note ( view )

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Flame Core - Outside (Sonic the Hedgehog 2006)

In 1 collection by gameman5804
Sonic The Hedgehog (2006) Collection
25 items
Description
WARNING: Beta Content!

I guess it'll be my posting theme on here... especially since people seem to like the cutscene voice rips on the workshop.

First, I want to thank Nova-Rek for inspiring me to port this level into SFM thanks to the Crisis City Port on the workshop.

https://steamproxy.net/sharedfiles/filedetails/?id=783329374&searchtext=crisis+city
(In case if you're curious)

Secondly, bigger thanks to the person in question who ripped this level and put it on the Models Resource, Shadowth117.

https://www.models-resource.com/xbox_360/sonicthehedgehog2006/model/408/


Third, Sonic the Hedgehog (2006) is still owned by Sega and Sonic Team, as much as they despise it themselves.


Fourth, this was a little harder to pull off if only because of the textures being weird. Hopefully I fixed enough of them so everything looks presentable.


Fifth, This is not a map, but rather a scenebuild just like Nova's Crisis City.


Sixth, I'm still new at this sort of thing, so don't expect it to be perfect with textures and size. May want to play with the roottransformscale on everything.


I think that's it.

Includes:
STH2006\Flame_Core\Outside\2d-plants.mdl
STH2006\Flame_Core\Outside\far_off_mountains.mdl
STH2006\Flame_Core\Outside\fog.mdl
STH2006\Flame_Core\Outside\lava.mdl
STH2006\Flame_Core\Outside\lum_01.mdl
STH2006\Flame_Core\Outside\main_path.mdl
STH2006\Flame_Core\Outside\rock_wall.mdl
STH2006\Flame_Core\Outside\rocks_1.mdl
STH2006\Flame_Core\Outside\rocks_2.mdl
STH2006\Flame_Core\Outside\sky01_normal.mdl
STH2006\Flame_Core\Outside\sky02_endoftheworld.mdl
STH2006\Flame_Core\Outside\torches.mdl
STH2006\Flame_Core\Outside\trees_01.mdl
STH2006\Flame_Core\Outside\trees_02.mdl
STH2006\Flame_Core\Outside\volcano.mdl
STH2006\Flame_Core\Outside\volcano_lava.mdl
STH2006\Flame_Core\Outside\wall_01.mdl
STH2006\Flame_Core\Outside\wall_02.mdl
4 Comments
TheGermanWizard 6 Aug, 2020 @ 6:12am 
*VMT not SMT, sorry for the typo
TheGermanWizard 6 Aug, 2020 @ 6:11am 
it indeed it late and i can make a massive void myself, that is not the problem. the problem is that these props are too large to entirely fit into one such void without some parts cutting off to the outside. now i know there is the scale control you can add to any model, but that sometimes comes with its own problems.

what i would very much like to have however is the level split into singular props, like the many broken buildings that repeat a lot throughout the level and the VTF and SMT files in workshop objects so anyone can build a map with everything. not the exact level, but with the right things as single models instead of the entire map at once (even if split into 3)
JonnyCars100 5 Aug, 2020 @ 12:47pm 
@TheGermanWizard I know this is a late relpy, but there are bigger void maps you could use. Just be sure to change the skybox to whatever suits your liking. You could also simply scale everything down as a longer alternative.
TheGermanWizard 19 Apr, 2019 @ 7:53am 
making these things maps is in itself impossible for SFM, as the models are just way too huge for the mapping grid. gotta hate sonic team for that too. but a general scenebuild can be made with the textures or the rippied models, its just never gonna be the whole stage. still thanks for getting them on SFM