Cities: Skylines

Cities: Skylines

318 ratings
Pedestrian Promenade (Quay)
   
Award
Favorite
Favorited
Unfavorite
Assets: Road
File Size
Posted
Updated
33.209 MB
15 Apr, 2019 @ 12:34pm
6 Apr, 2020 @ 9:45am
4 Change Notes ( view )

Subscribe to download
Pedestrian Promenade (Quay)

In 1 collection by SimoG
Simog - Radena
743 items
Description
An elegant Promenade for your city. A relaxing place to enjoy the view of the sea, or lake, in the shade of trees.

--------------------------

v2.5
- Added Pedestrian path, now the citizen can walk over it
- Now the balustrade is Transparent
- Fixed LungomarePROP Missing
- Small improvements to the 3D model of the end cap nodes
67 Comments
b.leyden3 1 Jun, 2022 @ 4:33pm 
@simoG no worries! I appreciate you willing to come back and look and am glad that I wasn't doing something wrong in my novice approach. Thanks for the help!! :)
SimoG  [author] 1 Jun, 2022 @ 2:22pm 
@b.leyden3 I copied the default quays which are slightly higher than the surrounding terrain, this is because if they are positioned at the same height as the terrain, glitches and flickering appear. I tried to lower it as much as possible, in fact sometimes these bad effects come out. However, as soon as I finish updating my highways, I will return to this one as well. Unfortunately the time to devote is always very little so it will take a while.
b.leyden3 31 May, 2022 @ 6:44pm 
I tried to look but is there a way that I am missing to make the land side of this quay level with the surface of the actual quay? I'm finding that it doesn't snap the terrain height to match like other quays and having to try and manually do it is tedious (and not as perfect as I'd like it to be lol). Thanks!!
SimoG  [author] 14 Nov, 2021 @ 10:30am 
@piotrowska.anna that too is solvable :-)

Put one end of the small path segments above the sidewalk and position the other end approximately in the center of the quay, so that the path is perpendicular to it. Now copy and paste it several times along the quay in all the spaces between the flower beds where you want to let the cims in and out. This way they will pass by and not cross obstacles or the balustrade at the end of the quay (in most of the time, it is not infallible as a system :-D). So you should get something like this:

https://youtu.be/jF4QIJ8GlqI?t=143 (this video is obsolete, made when CSL still did not allow to make the quays walkable. There are steps no longer need).
LuzLinea 14 Nov, 2021 @ 10:07am 
Thank you, SimoG, it worked! They walk on it and it looks amazing! It's still weird that the barriers are at the ends of the promenade, where the path connects and they walk "through" them but it works and I'm very happy, what a great asset :) Good luck with your highways, we're grateful for you sharing your talent and creativity.
SimoG  [author] 14 Nov, 2021 @ 6:48am 
@ piotrowska.anna Are you usnig mod like Move It and fine road anarchy? If yes, you can trace a short segment of a pedestrian path and hide it under my quay, and perpendicular to it, so as to connect the sidewalk of the road to the path above the quay. This way you will also (or at least should) prevent people from walking through the flower beds :-D

Anyway, as soon as I can finish updating my highways collections I will come back to this as well, that there are a couple of things to fix. :-)
LuzLinea 14 Nov, 2021 @ 6:07am 
I love this asset, what a beautiful promenade! Thank you for creating it. Unfortunately I can't find the way to connect it to the pedestrian path and cims don't ever walk on it, they ignore it, as if it doesn't exist. I've tried with and without anarchy, placing it next to the pavement (merging it with it), connecting the end of it to the pedestrian path but nothing works. The end of the quay always has the balustrade and there is no way to get on it. Any advice how to connect it properly so they can enjoy it? :)
SimoG  [author] 20 Aug, 2021 @ 5:29am 
@BevansDesign Try with Network Skin 2 I don't know if it can also interact with the quays. I agree that they are very bright, but among the default ones they are the only ones I liked and that matched as aesthetics
BevansDesign 19 Aug, 2021 @ 9:08pm 
This is great. My only issue is that I wish it was possible to replace the lights, like you can replace the trees with whatever mod does that. (I can't remember.) The default lights are REALLY bright!
lrg162 19 Apr, 2021 @ 5:39am 
@marino1310 and others. AFAIK pedestrian paths don't actually "snap" or connect to this quay.

They actually just "blend" or "merge" the same as pedestrian paths do to road sidewalks. Just end your pedestrian path close to the edge of the quay (without Anarchy on) and cims will walk onto it the same as they do with sidewalks. It's also VERY sensitive to curves and terrain (just like the vanilla quay) so you might need to do some messing around with "Move It" in order to make it fit perfectly, with no terrain showing through.