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To start, this map has a lot of things going for it: the layout and overall atmosphere are quite good. It's dark, but not as dark as the screenshots would suggest. The Stand Your Ground objectives are appreciated. I especially like the cavern passages which really help give this map a distinct visual identity - it's more than a simple "garden theme."
What I look for when I play a custom map is an experience that can rival the official map pool. Ideally, I want to fool myself into thinking that I'm playing on something Tripwire just released.
Garden Heights is close, but not quite there. There are a number of small issues holding it back, which reminded me that I was playing a custom map: (continued)
- While the lighting and atmosphere are generally excellent, the skybox is a little drab. The texture itself probably needs more contrast in the stars/clouds, and I'm curious to know how it would look if it were a bit bluer instead of so brown.
- There's too much body armor. Finding body armor on wave 1 is almost always a red flag for me. There's probably a bit too much ammo as well, but that's more of a subjective thing.
- Janky movement in a couple spots; nothing major. There's a spot on a bridge that made my character get slightly stuck, for example.
Overall, 4/5 stars. With a few changes this map could be an all-time classic. Great work!
The gazebo placement is perfect! It feels like a Tripwire Official map, not linear at all. Great work!
Would love if this map had like bridges or something out in the water that lead to a gazebo on the water or something (not necessarily to the center of the lake), but at least something to give it more dynamic play with different pathways, etc...
Regardless, I'm going to add it to my server. It's a good map (from what I played).