Total War: WARHAMMER II

Total War: WARHAMMER II

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Tags: mod, Campaign
File Size
Posted
Updated
46.184 KB
14 Apr, 2019 @ 12:57am
28 Mar, 2023 @ 6:26pm
15 Change Notes ( view )

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Description


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This mod updates and expands on work previously done by MINOS, removing bonuses the AI gets and penalties the human player gets during campaign play that give the AI advantages over the player factions, such as increased heal rates, cheaper units costs, or faster unit training and research.

There are also a few minor bug fixes for the auto-resolver included.

This mod will generally decrease the campaign's difficulty, as the AI gets some pretty legitimately nonsense cheats enabled by default. They heal faster, take less damage, make more money, pay less for everything, build everything faster, etc...

But if you were playing on normal before, you could apply this mod, then bump the difficulty up to hard or very hard to compensate. If you were playing on hard, bumping it up to very hard or legend might be appropriate. If you're already beating the AI on legendary with their cheats on...well, you're a badass.

An additional note is the AI cheats also don't seem to be equally fair vs all player factions, some were screwed far worse than others, so with them removed, this puts them back on even footing.

This is especially good for playing co-op campaigns, since you can focus more on co-ordination and empire building, rather than constantly needing to defend against AI armies and hordes that are prioritizing human players over other AIs and rebuilding their whole army in only 2-3 turns every time you kill them.

Change Notes
  • Battle Changes
    • Morale Changes
      • Removed Human vs AI Morale Swing
    • Rules Changes
      • Removed AI Charge Bonuses
      • Removed AI Melee Attack Bonus
      • Removed AI Melee Damage Bonus
      • Removed AI Melee Defence Bonus
      • Removed AI Missile Reload Bonus
  • Campaign Changes
    • Autoresolver Changes
      • Removed Kills per Second Penalties per Difficulty
      • Removed Human vs AI Penalty for Sieges
      • Fixed Doubled Missile Unit Modifier by Changing one into a Melee Modifier that was Missing [Bugfix]
    • Empire Rivalry Changes
      • Removed additional Anti-Human diplomacy penalty for expanding in V.Hard Difficulty
    • AI Behavior Changes
      • Removed Aversion to Confederating with Humans
      • Removed Adjustment to Human target distance on campaign map:
      • Removed Additional Per-Turn Priority Ramp-Up to Aggression Towards Human Hordes
      • Removed modifiers to aggression and threat detection aginst the player
    • Difficulty Modifier Changes
      • Removed AI Agent Suuccess Change Bonus
      • Removed AI Army/Navy/Province Recruitment Point Bonuses
      • Removed AI Attrition Resistance
      • Removed AI Bonuses to Enslave Captives
      • Removed AI Building Construction Cost Bonuses
      • Removed AI GDP Modifier for Horde Infighting
      • Removed AI Growth Rate Bonuses
      • Removed AI High Elf Influence Bonuses
      • Removed AI Occupation Cost Bonuses
      • Removed AI Occupation Resistance Bonuses
      • [UPDATED] Removed AI Per-Turn XP Bonus
      • Removed AI Plague Bonuses
      • Removed AI Recruitment Cost Bonuses
      • Removed AI Research Cost Bonuses
      • Removed AI Rite Cost Bonuses
      • Removed AI Slave Deline Bonuses
      • Removed AI Slave Penalty Mitigation
      • Removed AI Storm Move Chance Bonus
      • Removed AI/Human Character & Unit Replenishment Disparities
      • Removed AI/Human Post-Battle Item Theft Chance Disparities
      • Removed AI/Human Tomb King Economic Penalty Disparities
      • Removed AI/Human Upkeep Disparities
      • Removed Human High Elf Influence Cost Penlties
      • Removed Human Public Order Penalties
    • Miscellaneous Changes
      • [NEW] Removed nerfs to AI Kemmler
759 Comments
Layth36 17 Apr @ 12:44am 
Tested this mod today on Legendary difficulty in Vortex campaign and it still works. At least I can confirm enemy AI don't get auto exp every turn.
Seth_Paradize 12 Jan @ 5:35pm 
Nope, doesn't work at all. Skaven AI is still a pain in the a** since turn 1.
I tried Pestilens campaign. A new war declared every 3 turns (it didn't happen without this mod).

Thanks a lot for the mod! It could be really fun. Maybe another time <3
Lucifer Dawn 9 Dec, 2023 @ 10:13pm 
Does this work in multiplayer?
Combat Blues 7 Dec, 2023 @ 7:53am 
Can anyone confirm if this still works? I'm curious about how the AI would really perform without the buffs it has.
Goby 14 Jul, 2023 @ 7:00am 
@JMars

Player - No cheat
AI - No cheat
(fair game)
JMars Creed 9 Jul, 2023 @ 12:50pm 
i dont understand this english. so its the ai that gets a cheat and the player does not?
Reithan  [author] 16 Jun, 2023 @ 12:05pm 
I'll see about updating this weekend or next. Was hoping for more fixes from CA, but it is what it is.
Mumion der Unsterbliche 15 Jun, 2023 @ 7:19pm 
I would like to keep using your mods for gaming because they are fun. But for that they should be up to date.
Krb 28 Mar, 2023 @ 10:33pm 
Thank you for updating!!
Reithan  [author] 28 Mar, 2023 @ 10:04pm 
I haven't done any real solid testing yet, but any schema issue or anything like that should be resolved. :D