Space Engineers

Space Engineers

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LCD Textures for In-Game Scripting
   
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Type: Mod
Mod category: Script
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61.558 MB
9 apr 2019 om 7:44
1 mei 2019 om 15:55
8 wijzigingsnotities (weergeven)

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LCD Textures for In-Game Scripting

Omschrijving
LCD texture extensions accessible from in-game scripting.
This mod designed for meta-mod for in game scripting.

Second Screenshot:
I changed one of the background elements to IngotGold from Whip's Turret Based Radar.



What kinds of texture can access?
  • Material Icon Pack[material.io]
  • UI Elements
  • Markers
  • Armors
  • Hand weapons and tools
  • Ingots
  • Ores
  • Blocks
  • Miscellaneous


Some textures can be selected from the texture selection menu.

Populaire discussies Alles weergeven (1)
0
9 apr 2019 om 8:04
BELANGRIJK: Texture List
2cm
10 opmerkingen
Lucky Noob 20 jan 2022 om 12:35 
I am not able to activate the laser gen
2cm  [auteur] 1 mei 2019 om 16:00 
@Decker_MMIV
I removed some circles and rings.
now they has 5, 45, 90, 135, 180, 225, 270, 315, 360 degrees.
Decker_MMIV 1 mei 2019 om 12:13 
Uhm... Eh... It has become a bit excessive now. :-/

142 MB total, where each set of 72 circle/ring images is 24 MB - which IMO is unfortunately way way too much for displaying on LCDs, considering there are lots of other game/mod texture-images, competing for texture-memory in the graphics-card.

I guess you got carried away with providing many detailed 'circles/rings', where basically the single 90-degree (25%) would suffice.


Though I do like the large selection of 'Icons'. Have not examined them all, but I do see some useful ones.
2cm  [auteur] 1 mei 2019 om 7:40 
v6:
Added Circles, Rings
Added Material Icon Pack [material.io]

@Decker_MMIV
I added circles and rings(thin, normal, thick).
2cm  [auteur] 25 apr 2019 om 19:22 
@Decker_MMIV
Thank you.
I will apply the idea to the next update.
Decker_MMIV 23 apr 2019 om 11:26 
If you in the future will be updating with more icons to this pack, would you consider adding a 'quarter circle'?

Basically similar to the existing 'Circle' (100%) and 'SemiCircle' (50%) icons. - Then a 'QuarterCircle' (25%) would be useful, when making gauges.
2cm  [auteur] 13 apr 2019 om 8:50 
V5:

Added

[h1]UI Elements[/h1]
[list]
[*]IconLock
[*]IconConnected
[*]IconDisconnected
[*]IconSpeaker
[*]IconAntenna
[*]IconKey
[*]IconRemote
[/list]

[h1]Blocks[/h1]
[list]
[*]BlockCamera
[/list]


New Feature
[list]
[*]Ingots, Ore, Hand-held tools, and Components are now selectable from LCD texture select menu.
[/list]


@Entil'Zha
Updated.
2cm  [auteur] 10 apr 2019 om 18:41 
v4: Added new icons.
Cursor series.
Soem UI Elements
GScreen Icons.


@Entil'Zha
Yes. it's for In-Game Scripting.
However, if you want, the next update will display some icons in the texture selection menu.

@Decker_MMIV
Thank you.
I fixed it.
BlockSracpMetalComponent -> ComponentScrapMetal
Decker_MMIV 10 apr 2019 om 10:35 
Block Sracp MetalComponent ?
Is that intentional that 'scrap' is spelled wrongly?
d_valroth 9 apr 2019 om 9:52 
Nice! LCDs are going to get so good with this update. Never thought Keen would actually do it.