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I removed some circles and rings.
now they has 5, 45, 90, 135, 180, 225, 270, 315, 360 degrees.
142 MB total, where each set of 72 circle/ring images is 24 MB - which IMO is unfortunately way way too much for displaying on LCDs, considering there are lots of other game/mod texture-images, competing for texture-memory in the graphics-card.
I guess you got carried away with providing many detailed 'circles/rings', where basically the single 90-degree (25%) would suffice.
Though I do like the large selection of 'Icons'. Have not examined them all, but I do see some useful ones.
Added Circles, Rings
Added Material Icon Pack [material.io]
@Decker_MMIV
I added circles and rings(thin, normal, thick).
Thank you.
I will apply the idea to the next update.
Basically similar to the existing 'Circle' (100%) and 'SemiCircle' (50%) icons. - Then a 'QuarterCircle' (25%) would be useful, when making gauges.
Added
[h1]UI Elements[/h1]
[list]
[*]IconLock
[*]IconConnected
[*]IconDisconnected
[*]IconSpeaker
[*]IconAntenna
[*]IconKey
[*]IconRemote
[/list]
[h1]Blocks[/h1]
[list]
[*]BlockCamera
[/list]
New Feature
[list]
[*]Ingots, Ore, Hand-held tools, and Components are now selectable from LCD texture select menu.
[/list]
@Entil'Zha
Updated.
Cursor series.
Soem UI Elements
GScreen Icons.
@Entil'Zha
Yes. it's for In-Game Scripting.
However, if you want, the next update will display some icons in the texture selection menu.
@Decker_MMIV
Thank you.
I fixed it.
BlockSracpMetalComponent -> ComponentScrapMetal
Is that intentional that 'scrap' is spelled wrongly?