Space Engineers

Space Engineers

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S.E.F. Viperidae Multi-Environment Cruiser (Vanilla)
   
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Type: Blueprint
File Size
Posted
Updated
7.151 MB
7 Apr, 2019 @ 9:36pm
20 Apr, 2019 @ 11:18am
8 Change Notes ( view )

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S.E.F. Viperidae Multi-Environment Cruiser (Vanilla)

In 1 collection by Tacet
Space Engineers Federation Ships
15 items
Description
Well-rounded cruiser for 1-5 people. Hangar bay, exoship printer, and full processing facilities. Can enter, exit, and jump between planets. Design has been survival-tested in planetary exploration, cargo-running, and light combat.

Credit: Original ship is A.S.G. Penepra Light Cruiser v1 (Vanilla) by NorthyPark. Interior, exterior undercarriage, and functionality have been overhauled based on our team's survival experience.

Features From Original
  1. Hangar bay with timer-managed depressurization
  2. 100% hydrogen thrusters with enough H2/O2 gens and H2 tanks to run for days real-time
  3. Redundancies built into inventory and power systems, in case of heavy damage
  4. Retractable landing gear
  5. Auto-restocking turrets
Overhaul Additions
  1. Hangar bay fits small grid exoship up to 20L x 15W x 10H, with up-facing connector port
  2. Weld wall "printer" for producing or repairing small grid ships (instructions below, incl. video demo)
  3. Solar panels and battery backup
  4. Auto-lighting throughout ship
  5. Auto-airlock doors with warning lights
  6. Auto-minimum components maintained based on your usage patterns (i.e. if you often need solar cells, the system will craft a minimum amount to be available for you at all times)
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Printer

Set up instructions ---
1. Sit in "Control Station - Red"
2. Search for block "Projector - Exoship Printer"
3. Turn on projector and select small grid blueprint
4. Align blueprint below welders (see screenshot)
- CTRL+3 to access third hotbar, Pitch/Yaw/Roll controls
- CTRL+4 to access fourth hotbar, Horizontal/Vertical/Forward controls
5. Exit control seat
6. Go outside and build support beam from projector to blueprint, must connect to at least 1 blueprint block (see screenshot)
7. Return to control seat, ready to print!

Printing instructions ---
1. CTRL+2 to access piston and rotor controls
- Hotkey 3 reverses piston direction
- Hotkeys 4 & 5 increase/decrease maximum piston distance
- Hotkeys 6 & 7 increase/decrease minimum piston distance (recommend >3m)
- Hotkey 8 reverses small grid rotor rotation direction (only applies if rotor is NOT locked)
- Hotkey 9 locks/unlocks small grid rotor rotation
2. Turn on welders with Hotkey 2
3. Rotate support beam and adjust extension up/down as needed, based on printed ship size
4. When it looks done, check "Projector - Exoship Printer"; projectors keep a tab of missing blocks
5. If no blocks are missing, your print is done!
6. Turn off welders, leave seat, remove the support beam to free your new exoship

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Scripts
  1. Tacet's Can I Fly
  2. Automatic LCDs 2
  3. Floor Plan Script Mk1
  4. Orbital Autopilot and Map
  5. Isy's Docked Ships Info*
  6. Taleden's Inventory Manager - Updated (Unofficial)
  7. Whip's Auto Door and Airlock Script**
* On-ship script has been modified to match font and remove header animation.
** On-ship script has been modified to work with S.E.F. Viperidae's unique airlock setup.

Have fun!

Etymology
Named for the scientific family of viper snakes, viperidae, whose heads are resembled by the ship's cabin section.
5 Comments
Tacet  [author] 26 Apr, 2019 @ 4:06pm 
@I'm Old - Yes, this will work on a survival server with no mods. All blocks are vanilla. If your server has scripts enabled, then the LCDs will also display readouts. If your server does not have scripts enabled, then you can skip welding the programmable blocks and use the readout room for something else.

Our crew welded every block by-hand in survival mode. We found it best to go layer-by-layer, starting from the bottom. We'd weld the first part of each block to get the basic structure of each layer, then turn off the projector and finish welding to make sure we didn't miss anything.
I'm Old 26 Apr, 2019 @ 10:45am 
Hi, I have a survival mode server with no mods. Will this work please?
Tacet  [author] 9 Apr, 2019 @ 11:26pm 
@Starsunder - Blueprint updated so the turrets start "off". Tested that they will still auto-"on" when enemies come into range. Thanks!
Starsunder 9 Apr, 2019 @ 9:48pm 
Just an FYI, currently all the turrets are firing when you load this in by default. Had to turn off block damage and shut down turrets lol.
==Lucanmoonshadow== 8 Apr, 2019 @ 7:37am 
This is amazing!