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Can't say I have much depth of knowledge either but hopefully it'll work
Thank you for your time and the idea, I'm not the most experienced with this sort of thing either... but that sounds like an interesting idea!
As for separating out the content, I've since removed the modtools from my computer and honestly reinstalling them seems like a good hassle. Something you could potentially try is to delete the models client side. Not sure if it would work but if you go into the mod files, under the content folder I separated it out under 1 "Xenoheads" models file, and 2 "Xenovoices" files. And in the config folder in the XComContent.ini configuration file, There should be a portion at the beginning labeled voices, and everything else concerns models. Perhaps if you deleted those parts you may be able to load in just the voices.
It's likey due to some differences in the shader systems. There doesn't seem to be too much documentation on content modding/working in the unreal engine space the mod tools provide, so a lot of it was from basic accessory tutorials and toying with it until something work. Shaders was not something that fell in that. The option to fix it is probably there! I'm just too inexperienced.
pretty sure the models are actually imported from xenoblade 2
it allready is wotc compatible IIRC