XCOM 2
107 ratings
XenoHeads
   
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File Size
Posted
Updated
727.722 MB
7 Apr, 2019 @ 6:17pm
5 May, 2020 @ 5:56pm
23 Change Notes ( view )

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XenoHeads

Description
PLEASE NOTE THIS MOD IS NOW SEPARATED INTO TWO:
Due to the sheer number of models and voicelines in this mod, steam workshop has been getting mad at new additions. Thus portions of the mod have been separated. The other half can be found here:
https://steamproxy.net/id/theZefarian/myworkshopfiles/?appid=268500

Adds character pieces based on the characters from the game Xenoblade Chronicles 2.

This mod integrates the mod "Add Part Names" by Robojumper
https://steamproxy.net/sharedfiles/filedetails/?id=878158600
This allows Torso, Leg, and Arm parts to have names instead of being Torso 23,24; Leg 15,16; etc.

Recommended additional mod:
Invisible Heads - some of the XC2 head models don't quite cover enough of the soldier heads. This gets rid of whatever's left.

Current work:

Full bodies:
Ardainian Guard
Pyra
Mythra
Pneuma
Elma
Nia
Poppi
Morag
KOSMOS

Also contains voicepacks for:
Ardainian Guard
Vandham
Zeke
Jin
Pyra
Nia
Praxis
Kora
Kassandra
Mythra
Poppi
PoppiQT
PoppiQTPi
Kosmos
Morag
Pneuma
Theory
Pandoria
Azami
Brighid
Zenobia
Elma
Lora
Haze
Electra
Crossette
Floren
Adenine
Perceval
61 Comments
ShadouFireborn 26 Jun @ 12:36pm 
Is there any way to fix Azami? All of her parts' colors broke, so what you get is a white and purple checkered Azami.
Bavael 21 Apr @ 6:19pm 
ew
Thor Carmine 12 Jan, 2023 @ 7:58pm 
Well well another Kos-mos mod thank you, here's a little something from me.
the Zefarian  [author] 12 Apr, 2021 @ 4:59pm 
Well there's certainly a lot to pick up!
Can't say I have much depth of knowledge either but hopefully it'll work
RossieSvendo 12 Apr, 2021 @ 11:09am 
Not going to lie I didn't actually expect a reply from the author of the mod themselves! :D

Thank you for your time and the idea, I'm not the most experienced with this sort of thing either... but that sounds like an interesting idea!
the Zefarian  [author] 12 Apr, 2021 @ 9:12am 
@RossieSvendo
As for separating out the content, I've since removed the modtools from my computer and honestly reinstalling them seems like a good hassle. Something you could potentially try is to delete the models client side. Not sure if it would work but if you go into the mod files, under the content folder I separated it out under 1 "Xenoheads" models file, and 2 "Xenovoices" files. And in the config folder in the XComContent.ini configuration file, There should be a portion at the beginning labeled voices, and everything else concerns models. Perhaps if you deleted those parts you may be able to load in just the voices.
the Zefarian  [author] 12 Apr, 2021 @ 9:12am 
@RossieSvendo
It's likey due to some differences in the shader systems. There doesn't seem to be too much documentation on content modding/working in the unreal engine space the mod tools provide, so a lot of it was from basic accessory tutorials and toying with it until something work. Shaders was not something that fell in that. The option to fix it is probably there! I'm just too inexperienced.
aegis 7 Apr, 2021 @ 12:00pm 
@RossieSvendo
pretty sure the models are actually imported from xenoblade 2
RossieSvendo 7 Apr, 2021 @ 11:11am 
Okay NGL The voice packs appeal to me... but just as a personal preference i'm not big on the actual character models added by this... Something about them to me just looks a bit off... granted it does look like this was difficult to do... long story short... is there a way to get just the voice packs and not the models? I have a good ammount of mods already so i worry trying to add this just for the voice packs may cause my computer some problems :(
aegis 30 Mar, 2021 @ 11:16pm 
@Galactic Fox 32
it allready is wotc compatible IIRC