Total War: WARHAMMER II

Total War: WARHAMMER II

720 ratings
Guardian of the Realm (Updated for The Silence and the Fury)
   
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Tags: mod, Campaign
File Size
Posted
Updated
78.213 KB
5 Apr, 2019 @ 4:48pm
15 Jul, 2021 @ 2:28pm
8 Change Notes ( view )

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Guardian of the Realm (Updated for The Silence and the Fury)

Description
Gives the Green Knight a chance of appearing during settlement defences. This chance is based on chivalry if the Bretonnian is human, or upon how many Bretonnians remain if they are the AI.



Thanks also to norse for making the other half of the mod.


COMPATIBLE WITH OVERHAULS AND SAVE GAMES

If you enjoy the mod or are interested in modding yourself, join the Modding Den Discord. I have a channel there.[discord.gg]
98 Comments
MIRIO 16 Dec, 2023 @ 12:17am 
Can you make this mod for Warhammer Total War 3?
DrunkFlamingo  [author] 27 Aug, 2022 @ 3:03am 
Yeah I intend on it when I have the time.
Call me Mad 27 Aug, 2022 @ 1:09am 
WH III port would be great, if youre able to.
erconn 24 Aug, 2022 @ 1:45pm 
@Your Mother me too, this mod was such a simple but cool thing to add to bretonia
Your Mother 23 Aug, 2022 @ 11:12pm 
I hope this gets ported over to WH III
Angeloid 19 Mar, 2021 @ 4:36pm 
@Jon compatible but independent, this mod only strengthens the Green Knight summoned in campaign.
Jon 10 Feb, 2021 @ 6:18pm 
is this compatible with the The Green Knight, actual protector of Bretonnia mod?
Woizer 8 Jan, 2021 @ 1:39pm 
i miss you, guardian of the realm mod...
Spoon 7 Jan, 2021 @ 9:53am 
@norse @Drunk Flamingo
could you pretty please give a more detailed description on how the mod works?
137438 8 Dec, 2020 @ 12:48pm 
update?