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Here is 3dx max playing an animation that my program has extracted from Rome2:
https://www.youtube.com/watch?v=JcJI_DM-BR4
I have finally gotten animations OUT of Total War games, so people can edit them and put them back in the game My program RigidModel Editor 1.0, that can do those things will be released as soon as correct the last few bugs. It can do lots of thingd, including drawing the models with textures, lighting normal mapping, so they look like in-game.
https://steamproxy.net/sharedfiles/filedetails/?id=1760624445
You have to switch the vanilla Campaign Cam mod off, when you use this, because the vanille one can change the behaviour of DeI in a bad way. That is why is made a special mode for DeI.
Please try it :)
https://steamproxy.net/sharedfiles/filedetails/?id=1760624445
You have to switch the vanilla Campaign Cam mod off, when you use this, because the vanille one can change the behaviour of DeI in a bad way. That is why is made a special mode for DeI.
Please try it :)
Updated camera mods, adjusted battle camera and fixed campaign camera
The campaign camera mod has been updated so it works without any issues for the following campaigns:
- Grand Campaign
- Imperator Augustus
- Cæsar in Gaul
- Empire Divided
- Rise of The Republic
https://steamproxy.net/sharedfiles/filedetails/?id=1497092498
The battle mod camera mod has adjusted so the the movement and rotation speed fits better with the longer range, and min/max height is also slightly adjusted.
https://steamproxy.net/sharedfiles/filedetails/?id=1495854330
https://steamproxy.net/sharedfiles/filedetails/?id=1727260522
I Here is a demo pic
https://steamuserimages-a.akamaihd.net/ugc/817877202147977582/423BF315905E9710DAF9B21C42EE4CEA78E89859/
As for the shield mod, here is a good screenshot of it:
https://steamuserimages-a.akamaihd.net/ugc/820127919139585671/A475840516FC0A7E8F1457D0D08860F9607219DE/
But I think I should finish a few more shield patterns before I release a beta version, many are the same right now, this is no variation.
I have to make at first 22 patterns for the Augustan/Cæsarian legionaries, this is a pattern I made for the mod:
https://steamuserimages-a.akamaihd.net/ugc/952983568058206527/3F496C86C1582745EC0A02CE5D58757DD67CE8C8/
Such graphics take time to create. But I am getting there. I will release it very shortly.
https://steamproxy.net/sharedfiles/filedetails/?id=501295093
https://steamproxy.net/sharedfiles/filedetails/?id=1496280630
Try one of them, then only actual sieges will be city battles.
karoten2 /@everyone : There are mods that make all MINOR (not provincial capital+no walls) into field battle, I play with one them switched on all the time as I hate city battles:
https://steamproxy.net/sharedfiles/filedetails/?id=501295093
https://steamproxy.net/sharedfiles/filedetails/?id=1496280630
Try one of them, then only actual sieges will be city battles.
As for the shield mod, here is a good screenshot of it:
https://steamuserimages-a.akamaihd.net/ugc/820127919139585671/A475840516FC0A7E8F1457D0D08860F9607219DE/
But I want to finished more shield patterns before I release a beta, many are the same right now.
I have to make at first 22 patterns for the Augustan/Cæsarian legionaries, this is a pattern I made for the mod:
https://steamuserimages-a.akamaihd.net/ugc/952983568058206527/3F496C86C1582745EC0A02CE5D58757DD67CE8C8/
Such graphics take time to create. But I getting there.
I consider it as big problem in RII, in many provinces we have only city battles due to short distance between the cities, both Shogun II and Warhammer are better designed in my view.
@phazer after i tried your mod, I though, if you could change the city models, that is possibbe to "turn off expanding the cities" when the new building slot is added. Perhaps it does not look so cool, but this would be very important mod for gameplay.
...and yes upload the shield mod!