Kenshi
60 ratings
Realistic Gi & Robes
   
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21.067 KB
29 Mar, 2019 @ 5:52pm
9 Nov, 2021 @ 4:17pm
14 Change Notes ( view )

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Realistic Gi & Robes

In 1 collection by Clonetup
Realistic Armor
32 items
Description
This makes the Ninja Gi, the Gi, Gi Pants, Dyed Monk Robes & Trousers Noble Robes, & Trousers realistic:

Coverage:
Stomach (Both Gi): 100% from 70%
Chest (Both Gi): 75% from 50%
Both Arms (Both Gi): 10%
Chest (All Robes): 85% from 100%
Pants: (All): Both Legs: 100% from 0%

Resistance:
Blunt (Shoddy): 1% from 0%
Cut (Shoddy): 4% from 0%
Pants (All):
Blunt (Shoddy): 2% from 0%
Cut (Shoddy) 4% from 0%

Stats:
Dexterity: 1.1x from 1x (Ninja Gi)
Dexterity 1.05x from 1x (The rest of the tops)
Dodge: 1.05x from 1x (All listed Pants)
Combat Speed (Ninja Gi): 1.05x from 1x
Combat Speed (All pants BUT ninja): 1.05x
Combat Speed (Ninja Pants): 1.1x
Martial Arts (Gi & Ninja): 6 from 0 (regular was 2)
Martial Arts (Dyed & Noble): 2 from 0
Martial arts (All listed pants): 2 from 0

Everything:
Acid Rain Protection: 10% from 0%

Be sure to check out my more realistic armor mods such as this one! Also if there is anything wrong that you think should be changed let me know. Also if there is a mod you want me to make for another piece of armor also let me know!
5 Comments
PickleFeasting 22 Oct, 2020 @ 4:28pm 
Yeah, it's not vanilla and creates new objects for the colored versions, so it wouldn't apply. Nonetheless, still using this for vanilla Gi characters. Thanks for the response!
Clonetup  [author] 22 Oct, 2020 @ 11:24am 
As far as i know the ones modified were vanilla (Gi, Gi Pants Not anything like Gi Pants colored) So if that's the case I cant do anything about that seeing as that's not technically a vanilla clothing because its not in the modding menu and its completely separate from the ones i modified. If its a mod that modified the vanilla ones to have color or something then this should have applied the stats regardless of the load order (unless it has its own stats then my mod would need to be first to load that ones stats, like if your mod edited the blunt damage but did not touch the cut then my cut damage would be applied but not the blut if yours is higher in the list.) If I could see the mod that could help maybe, anyway hope this helps, sorry for the paragraph but i like giving detail when i can xD and i appreciate you downloading my pack! :D
PickleFeasting 21 Oct, 2020 @ 8:19pm 
Hey man, great mod that I think adds a whole new sense of realism and gameplay mechanics that I felt lacked for clothing (I've installed your whole collection). However, I use a mod to be able to color my character's Gi Pants (specifically black to look good with assassin rags) and it technically counts itself as a separate article of clothing. Is there anyway, either by adjusting the load order or anything of the sort, that I could have the stats apply to the colored version? (For any of the clothing, not just the Gi. Thanks.)
Clonetup  [author] 30 Jan, 2020 @ 11:55am 
@PABLE I dont have the program to do that no, but i can edit some already made ones.
Sweetdreambaba 30 Jan, 2020 @ 5:48am 
Hey can you make Jedi robes?