Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also, I've tried to use the Modded Bosses/Elites mode with the Ruina and Downfall mods, and neither of them appear to work - you just get the normal bosses.
Aside from the ones mentioned, the only mods I have installed are Act Like It, Mintyspire, and the Relic Stats mod, so I don't think any of those should be causing these issues considering they haven't caused issues before?
Can the author single out a mod of three kinds of eggs
So, expected behavior is that the postCreateStartingRelics event operates once across all mods, when the game first loads.
Observed behavior is that the postCreateStartingRelics event operates when the game first loads, and when the player completes (win or lose), "Save & Quit"s, or abandons a run.
I haven't noticed any errant behavior as a result of this, but I have observed significant amounts of lag when a lot of character mods are installed alongside Challenge the Spire. I feel like it might be good to optimize that a bit.