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I actually did that method while I was experimenting, but I knew I would end up making allot of pieces, so I used this method where it automatically maps the mech colliders.
Thanks again :D
You are 100% right there, truth be told, I am just glad I got them to work, I had allot of issues with the collision meshes.
I did figure out a way to make them be placed fairly well though, if you reset your snap grid to default and set the snap to the edges and set the "lift weight" to zero, the pieces will snap fairly accurately in place, make sure to lock them afterwards and it works really well, but having some wiggle room would have been better indeed.
I uploaded a map just recently here too using this set, you can see for yourself the placement, there is a few minor gaps but I think its acceptable.
If you are interested, I can upload the files to a dropbox, and you are free to modify them if you so please.
Hey man, thanks for the feedback :)
Yes your set did inspire me to make my own. It was mainly due to the lack of sets avalible on the workshop, the main motivation was actually making bigger tiles as having to put many little ones really annoyed me.
And indeed, that is some good critique or observations. It really boils down to me being a complet rookie in 3D moddling, as a matter of fact, I just learned Blender and Unity for the first time about 4 days ago.
The Craters:
I kept them simple out of fear that making them too complex will cause lag when making a big map.
I had issues making the texture from the crator hole look better.
Textures:
I noticed too late that there was some issues, it would be allot of work to redo them now.
However I see some problems: The texture from the trench floor looks somewhat blurry, really irritating to the eyes when up close. This is especially noticeable with the ramp piece and trench entrance.
The craters don't really fit to the rest of the set - they are way too simple. Try to add an irregular edge to hide the border.
Also, a small tip that I use to make it easier to place tiles like this and change the scale / grid size: make the collider a bit smaller on the outer edge, so you have a little bit of wriggle room and don't have to find the 100% fitting grid size.