Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
* Finally got around to re-sizing the building images and re-uploaded them in. Now they should rotate like normal tokens.
Please let me know if there are any other issues with the mod as you play this very fun game!
* Increased Machine Sheet size for easier reading
* Reduced the image footprint of the machine parts. They can now be rotated normally.
* The discard area is now a circular zone and not a square zone.
* Made the checker piece under the "Flip Agents" buttons hidden underneath the board. So it looks nicer now.
* Un-locked the four agent bags so that shuffling of the tokens is now possible.
Thanks for the feedback so far. It's been a fun experience as my first mod :)
removed snappoints on buildings
removed snappoints on machine parts
named all machine parts
added snap points to firepower track
Locked all bags so that it's easier to take components out
Added agent abilities as a player aid for each player.
Added Mission prerequisite descriptions