Tabletop Simulator

Tabletop Simulator

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Victorian Masterminds
   
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Game Category: Board Games
Number of Players: 2, 3, 4
File Size
Posted
Updated
177.918 KB
27 Mar, 2019 @ 4:18pm
10 Dec, 2019 @ 3:21pm
17 Change Notes ( view )

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Victorian Masterminds

Description
From BGG:
Sherlock Holmes is dead! And with London's greatest detective out of the way, those with villainous minds decide to wreak as much terror as possible on the populace — and you are one of those dastardly no-goodniks!

While Europe sits unprotected in Victorian Masterminds, you and other players send your henchmen to different cities to use their varied abilities, collect material for your steampunk-inspired contraptions, destroy buildings, and complete missions. At the same time, the Secret Service follows your path of destruction. Every contraption is unique and allows you to take different actions, leading to highly strategic, asymmetric gameplay.

In more detail, during the game, players take turns placing one of their five agent tokens — Henchman, Machine, Saboteur, Pilot, Number 2 — face down on one of the five action spaces. As soon as three tokens are on a space, those tokens are flipped and activated, first in first out, with each agent carrying out its individual action in addition to whatever takes place in that space. When an evil mastermind completes their contraption or the Secret Service brings this villainy to a halt, the game ends, and whoever has generated the most victory points wins.



Credits:
PouDaddy
Cykamon for the "Fip Agents" scripting

Disclaimer:

I do not own any of the assets of Victorian Masterminds nor am I associated with CMON. All assets are owned by CMON. This mod was made to support the game. If you like the game please support it by buying it, thank you.
Popular Discussions View All (1)
0
29 Mar, 2019 @ 11:15am
v8 Release Notes
PouDaddy
7 Comments
snapwilson 14 Feb, 2022 @ 9:18pm 
Just want to thank you for all the hard work. Really love this game. If it's at all possible to make better fitting ship pieces, let me know if I can help.
PouDaddy  [author] 3 Apr, 2019 @ 11:18am 
v14 Release:

* Finally got around to re-sizing the building images and re-uploaded them in. Now they should rotate like normal tokens.

Please let me know if there are any other issues with the mod as you play this very fun game!
PouDaddy  [author] 2 Apr, 2019 @ 9:34am 
v12 Release Notes:

* Increased Machine Sheet size for easier reading
* Reduced the image footprint of the machine parts. They can now be rotated normally.
* The discard area is now a circular zone and not a square zone.
PouDaddy  [author] 1 Apr, 2019 @ 11:33am 
v10 Hotfix:

* Made the checker piece under the "Flip Agents" buttons hidden underneath the board. So it looks nicer now.
* Un-locked the four agent bags so that shuffling of the tokens is now possible.

Thanks for the feedback so far. It's been a fun experience as my first mod :)
Chiz 30 Mar, 2019 @ 9:08am 
Thank you for posting this, looks like allot of work went into it. Great job!
Unreal Ed 30 Mar, 2019 @ 4:46am 
Looks interesting! Thanks for the upload! Also, I'll be stealing the version number for my own mods :p
PouDaddy  [author] 29 Mar, 2019 @ 11:15am 
v8 Release Notes:

removed snappoints on buildings
removed snappoints on machine parts
named all machine parts
added snap points to firepower track
Locked all bags so that it's easier to take components out
Added agent abilities as a player aid for each player.
Added Mission prerequisite descriptions