XCOM 2
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[WotC] Call of Duty: Infinite Warfare :: Weapon Pack - Main Module
   
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10.716 MB
26 Mar, 2019 @ 8:43pm
21 Nov, 2022 @ 11:21am
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[WotC] Call of Duty: Infinite Warfare :: Weapon Pack - Main Module

In 1 collection by ∑3245
E3245's Master Mod Collection for War of the Chosen
98 items
Description
IMPORTANT: This is the entire data module to the Call of Duty: Infinite Warfare - Weapon Pack. The assets for the weapons can be found here. Subscribing to this is very important, since it contains all of the assets.

DO NOT SKIP THE REQUIRED ITEMS! THEY ARE NECESSARY!!

There is NO Conventional Weapons in this mod, only Magnetic and Beam weapons!

This mod adds adds 21 new weapons from Call of Duty: Infinite Warfare to XCom 2. To see these weapons, you must buy the magnetic and beam weapon squad upgrades from Engineering.

If you have issues with this mod or spotted a bug, please report it in the Bug Report Thread. If you want to provide feedback, whether its good or bad, then post in the General Feedback Thread.

If you are thinking of downvoting this mod, please provide feedback first, so I know what I should improve on/did wrong.

I don't ask for donations unless the mod is an original work.

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FEATURES
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  • Adds 31 new magnetic and beam weapons from Call of Duty: Infinite Warfare!
    • Assault Rifles
      • NV4, NV4 'Flatline', and NV4 'Chaos'
      • R3K and R3KT
      • Volk, Volk 'Corruption', and Volk 'Goliath'
    • Battle Rifles
      • EBR-800, EBR-800 'Osiris', and EBR-800 'Bomber'
      • DMR-1 and DMR-1 'Spectacle'
    • Submachine Guns
      • ERAD
      • FHR-40 and FHR-40 'Windfall''
      • HVR and HVR 'Gemini'
      • Karma-45, Karma-45 'Phobos', and Karma-45 'Deimos'
      • Raijin-EMX
      • VPR 'Yokai'
    • Shotguns
      • Rack-9 and Rack-9 'Smoothbore'
      • Banshee, Banshee 'Doppler', and Banshee 'Siren'
    • Light Machine Guns
      • R.A.W. and R.A.W. 'Liberty'
    • Sniper Rifles
      • Widowmaker and Widowmaker 'Smoke'
    • Handguns
      • Kendall 44 and Kendall 44 'Cartel'
      • Oni
      • Stallion .44 'Peacekeeper'
  • Custom Fire SFX for all of the weapons!
  • You can customize most aspects of the weapons, and even set them to never appear ever!
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KNOWN ISSUES
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  • Fire SFX might be too quiet as to not harm headphone users.
  • Weapons will not appear in the beginning of the game! You must purchase or have purchased the respective Magnetic and Beam weapons!
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COMPATIBILITY
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TODO
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  • Fix some bugs, if any.
  • Touch up sonic projectile.
  • Port more stuff.
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F.A.Q
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Q: Will there be more weapons?

A: Perhaps.

Q: Q: Is there weapons for all Tiers?

A: Not for conventional. I say this again, there are no conventional weapons included with this mod! You must buy or have already bought the respective Magnetic and Beam weapon upgrades.

Q: Does this work on a current save?

A: Yes. You can load this mod in the middle of the campaign and the weapons should appear. However, see the next question.

Q: Help? I can't upgrade my weapons?

A: You buy the vanilla schematics to build the next tier.

Q: Vanilla version?

A: Not really, no.

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CREDITS
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Tools:
  • DTZxPorter for creating Wraith Archon - A Call of Duty Model Exporter.

Sounds:
  • Activision/Sledgehammer Games/Raven Software for publishing/developing Call of Duty: Advanced Warfare respectively.
  • Navarro. LICENSE[creativecommons.org].
  • Magmacow. LICENSE[creativecommons.org].

Model/Textures:
  • Activision/Infinity Ward/Raven Software for publishing/developing Call of Duty: Infinite Warfare respectively.
  • E3245 for assembling, rigging, animating, and whatever else.

Coding:
  • E3245 for the additional codework and testing.

UI Work
  • NeIVIeSiS and Ketaros, and E3245 for creating the new weapon/item icons.

PFX work:
  • Iridar for the M1 Garand and Sonic projectile particles.

DISCLAIMER: ALL CONTENT BELONGS TO THEIR ORIGINAL AUTHOR(S). ALL RIGHTS RESERVED.

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MODS
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LOG
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Release ver: 3.000:
  • Changed archetype references of every weapon.
Popular Discussions View All (3)
39
16 Jan, 2023 @ 3:42pm
PINNED: Bug Report Thread
∑3245
1
17 Jan, 2020 @ 7:07pm
PINNED: Future Content
∑3245
1
22 Mar, 2022 @ 9:50am
PINNED: General Feedback Thread
∑3245
88 Comments
Kinsect 25 Dec, 2023 @ 11:17pm 
Can you port over the Spartan SA3 for Iridar's Rocket Launchers?
SixMonthGaze 11 May, 2023 @ 3:26pm 
many weapons are held wrong, especially ones with grips.
PeePeeGoo 14 Mar, 2023 @ 12:38am 
I'm sorry if this has been asked before - I tried searching around but I've either missed it or can't find it, but is there any way to make the weapons in your packs finite? as in, I don't start with an infinite amount of the guns and I'd have to build them individually etc.? I'm also pretty new to xcom, so if that's just not possible I understand. Awesome mod tho and thank you!
John27 11 Mar, 2023 @ 10:26pm 
This makes more sense than the Resistance Weapons Pack because i can assume with the timeframe citizens would've disassemble the older weapons, since resistance are using modern ballistic (tier 1) assault rifle anyway.

Also the more i play with this mod the more i can appreciate the weapon designs.
Totally Not Ed 24 Feb, 2023 @ 3:38pm 
Researched Magnetic Weapons but Stallion doesn't appear.
Bunbun 30 Nov, 2022 @ 1:16pm 
Thank you for the texture fix. Absolutely love the mod! Been using it for 2 years now!
alfre1070 21 Nov, 2022 @ 2:35pm 
Thanks! Love the mod!
∑3245  [author] 21 Nov, 2022 @ 11:22am 
@alfre1070
Should be fixed now.
alfre1070 20 Nov, 2022 @ 7:32pm 
All textures are gone. :steamsad:
Fujiberry 29 May, 2022 @ 3:35pm 
@∑3245 Was playing with this mod just now and noticed that the pump "lever" on the Doppler actually MOVES properly when my Rangers chamber a new slug after a shot. Had to come straight here and give you props for the extra attention to detail <3