Space Engineers

Space Engineers

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Waypoint Station 6 Rebuilt
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
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3.780 MB
26 Mar, 2019 @ 1:25pm
26 Mar, 2019 @ 2:51pm
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Waypoint Station 6 Rebuilt

Description
I loved the look of mcborge's Waypoint Station 6, but it was a bit out of date. Well, more than a bit. Even after switching to the Dx9 compatibility version of the game to load the old save, Space Engineers still complained some.

IThe station now has 5 sections, from bottom to top:
  • Lower Mechanical. The Lower Mechanical section is connected to the four large landing pads via simple-to-use airlocks. Inside it has four o2/h2 generators, four Oxygen tanks, two Assemblers, and two Refineries. Four Hydrogen Engines supply half of the station's power.
  • Upper Mechanical & Command. The Upper Mechanical and Command section shares an atmosphere with the Lower Mechanical section, and has four more Hydrogen Engines to supply the other half of the station's power. Eight batteries supply backup power in case of fuel failures. The Command section has its own pressurization system, a monitoring system for each of the four atmospheric sectors, and several button panels to control almost all of the station's functions.
  • Hangar Deck. The Hangar Deck is connected to the inner travel corridor with basic airlocks, and connects to the smaller four landing pads with four sets of airtight hangar doors. The hangar doors are locked when the hangar is pressurized, and unlocked when the hangar is in a vacuum, reducing the possibility of accidental venting. Each of the doors is controlled by a button panel on the inside.
  • Quarters Level. The Crew Quarters Level has a common area and four crew quarters. Each of the quarters has its own air supply in case of emergency.
  • Observation Deck. The Observation Deck is a spacious, open area for general purpose activities.
  • Exterior. The station has multiple turrets to defend itself, a pod of eight large cargo containers, eight hydrogen fuel tanks, and Ion Thrusters and gyroscopes for keeping itself in position. Each of the eight landing pads also has a built-in connector. All of the station's machinery is connected via a completely redone conveyor system.

In addition, I've added an atmospheric control system. If a level loses air pressure, it will close - and lock (AKA turn off) all of the doors leading there. Additionally, that level will turn off its normal lights and turn on its emergency, red flashing lights. When pressure is restored, the process is reversed. Any loss of atmosphere (Except the hangar level) will trigger the Distress antenna, which will need to be deactivated manually.

I did my best to preserve the station's aesthetics and design while revamping it into something a bit more modern. I've added a significant number of timers to make the atmosphere system work, and I am quite happy with how that atmosphere system has turned out. If someone accidentally opens an airlock door instead of cycling it, the station automatically will re-seal itself and re-pressurize itself.

I'll be taking more pictures to show off the station's features, maybe even doing a video. But for now, enjoy!

A note: The airlocks don't work, nor does depressurizing the hangar, if all of the Oxygen tanks are full. You can open the airlock door manually for now, and I'm working on a way to address this with no overrides elsewhere.