Total War: WARHAMMER II

Total War: WARHAMMER II

332 ratings
Remove unit loss from colonizing ruins
2
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Campaign
File Size
Posted
Updated
176.302 KB
26 Mar, 2019 @ 9:04am
23 Apr, 2019 @ 7:58am
3 Change Notes ( view )

Subscribe to download
Remove unit loss from colonizing ruins

Description
Removes the unit loss associated with colonizing a ruin.
73 Comments
流星的爱1 19 Feb, 2022 @ 7:25am 
消除殖民遗迹中的单位损失
=[NK]= Col. Jack O'Neil 13 Feb, 2022 @ 2:01pm 
It still works. Doesn't need updated
OODA Loop 13 Feb, 2022 @ 10:15am 
As Devikat said, this mod is as simple as a mod can be.

There is going to be very little chance that it breaks after an update.

Just ignore the CA Mod Manager saying it is out of date (if anything, use Kaedrins mod manager instead)
LockedandFiring 24 Sep, 2021 @ 8:01pm 
Update please
so™hot小灵通 20 Sep, 2021 @ 11:27am 
这是工作的吗?
Is this for work?
御风之舞 15 Mar, 2021 @ 5:42am 
can you update?
Der Gandi 15 Feb, 2021 @ 1:29am 
i LOVE this mod sooo i get u all Trophis fjsdbhfjiasdh HAVE FUN AND THX BROOOOOOO :cozybethesda::cozybethesda::cozybethesda::wcbempire::ranald::skaven:
Bleach 20 May, 2020 @ 2:17pm 
i dont understand how hard it is to test things yourself. But lets be real half the shit people dont try themselves works most of the time.
哥哥 16 May, 2020 @ 8:06pm 
good
Devikat 2 May, 2020 @ 1:59am 
So just in case anyone drops by this page and wants to know the end result of all the arguing about whether it is unstable due to the game patching.

The answer is 99% no, the mod changes exactly one line of campaign variables 'occupation_decision_colonise_soldiers_percentage_lost'
to 100 meaning you keep 100% of your army when colonising. Not once in 3 years have CA touched this variable so you are pretty safe to keep this subscribed.

This variable is linked to exactly 0 lords or map provinces or anything else that CA might change or add. This will only break if CA changes the variable name which I would rate as 0% risk.

Have fun lads.