Space Engineers

Space Engineers

27 oy
Grid Integrity Update - Resurection 2.1 // Make It Great Again
   
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Type: Mod
Mod category: Script, Other
Etiketler: ServerScripts
Dosya Boyutu
Gönderilme
Güncellenme
549.019 KB
24 Mar 2019 @ 12:10
8 Ara 2023 @ 10:57
6 Değişiklik Notu ( görüntüle )

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Grid Integrity Update - Resurection 2.1 // Make It Great Again

Açıklama
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How it works:

The script runs server side and creates a "hook" on all grids within the save. New and old.
If the grid takes enough damage, the grid will enter a "meltdown" stage where random blocks will be quickly replaces by warheads and instantly detonated. Making it seem likte the ship is self-destructing under it's own weight.

Note: The script is ALWAYS active. To se the status of the integrity of your grid, just enter "GridIntegrityStatus" as a name for the texpanel/lcd of your choise. It will then display the integrity status and also give a decimal in the "CustomData" folder. This is for ease of access for scripters who want alarms to go off when below 10% :)

Note2: The script will ONLY target armor blocks as potential targets for a warhead.


Note3: HUGE THANK TO lord.riker for fixing loads of issues with the mod!

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This update:

Fix error introduced in the latest update.
Code cleanup.

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Past updates:

Grid integrity is no longer affected by grinding.
Grid integrity is now affected by warheads detonation on the same grid or if it's within the explosion radius. Just like it should be.
Grid integrity should now be affected by lasers aswell.
Fix error where the warheads are deleated before they explode.

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Incompatible mods:

After some testing by lord.riker, two mods were found that disable this mods functionality.

Water Mod (Breaks init function, help wanted!)
https://steamproxy.net/sharedfiles/filedetails/?id=2200451495

Dangerous Decompression (Breaks processing function, help wanted!)
https://steamproxy.net/sharedfiles/filedetails/?id=2921132802

[QoL] Production Quota (Breaks init function, help wanted!)
https://steamproxy.net/sharedfiles/filedetails/?id=2304715504

Nuclear Weapons (Damage caused by warheads (both vanilla and nuclear) don't count towards lost integrity.)
https://steamproxy.net/sharedfiles/filedetails/?id=2667815590


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68 Yorum
Praia00 28 Eyl @ 4:58 
aight, ty
OffTheGridCG  [yaratıcı] 25 Eyl @ 12:24 
Hi @Praia00

Percentage wise they are the same, however I can neither confirm nor deny that the linked version works.
Praia00 24 Eyl @ 16:30 
Two questions, does this linked version even work? and which one's better for a more cinematic battle/effect?

(the linked version in question: https://steamproxy.net/workshop/filedetails/?id=841952712)
lord.riker  [yaratıcı] 17 Eyl @ 3:42 
@GodShake I haven't been able to test it on a dedicated server, so I'm not sure. If you try it out, let us know how it goes! It has some performance dips if a lot of things are exploding at once, but overall I've found it actually reduces lag since a lot of stuff that would become debris ends up exploding.
GodShake 15 Eyl @ 7:16 
it works well in dedicated server? is it heavy on cpu?
lord.riker  [yaratıcı] 18 Mar @ 1:01 
@Perryax Unfortunately they are still incompatible
lord.riker  [yaratıcı] 25 Şub @ 0:07 
@Perryax Sorry, I've been in the middle of a move and haven't been able to test. I'll check it out after I get back set up.
Perryax 16 Şub @ 14:25 
Are these mods still incompatible after the new update?
OffTheGridCG  [yaratıcı] 8 Ara 2023 @ 10:03 
@lord.riker thank you so much! Send me a DM so we can fix that :)
lord.riker  [yaratıcı] 7 Ara 2023 @ 22:41 
I've made a couple of updates to the script and managed to fix all three of these issues. The error no longer pops up, grinders no longer deal grid damage, and I stress tested the mod for many hours and was unable to get it to crash.

Would you like me to send you the updated files, or should I post it myself?