RimWorld
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RIMMSLoadUp
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Mod, 1.0
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1.112 MB
18/mar./2019 às 4:59
11/abr./2019 às 8:43
8 notas de atualização ( ver )

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RIMMSLoadUp

Descrição
A special thank you to the people who left the feedback that made the mod compatible with the entire eco system of rimworld

Proxyer, Dovakiihn, bugsbony, Sopel, pcgames-food, redxlaser15, ExoticButts

Obsolete since version 1.0.2272

The vast majority of improvements were moved into vanilla and as such the mod is no longer necessary nor should it be used.

It only took 40k+ subscribers to get ludeon to fix the bugs. Make no mistake, they were informed month ago and the new release initially didn't adress any of them. Only you, crowdtesting and proving the need, made them spent a few minutes to remove centuries of load time.



This mod adds community solutions for improving load times in Rimworld.

Corresponding discussion[ludeon.com] on ludeon forum.

Features
  • The lookup for types referenced in xml is cached so that the work is not repeated.
  • The preview images for mods were loaded during startup but never used. The images are now only loaded when looking at the mod list.
  • Corrected xml iterations to avoid unnecessary searches.
  • Earlier releasing of xml patch resources to reduce memory impact.
  • Skipping comments in xml files.

Load Order
Does not matter for functionality. Mods are loaded in multiple phases and inside each phase by load order. This mod registers it's changes in the earliest phase and affects the later phases.

No Change
It is possible that the methods employed here are already tucked away in some mod that you already use. They have been layed out in the beginning of 2019 as shown in the linked discussion about load times. E.g. the mod Multiplayer[github.com] by Zetrith was cited by notfood as the source for the idea of type caching which is already implemented in that mod.

Test versions/Old versions
Test version available on GitHUB[github.com]. Once they check out for people it circles back to steam.
Discussões populares Ver todos (3)
14
3/abr./2019 às 19:57
Report: Modconfig.xml
Proxyer
3
21/jan./2020 às 6:49
Post your mod list and startup times!
Dae Blackheart
308 comentário(s)
Sound Expert 12/abr./2021 às 6:09 
the mod is obsolete now, the base game has most of what this mod did, according to the modder
桜内 キサみ 2/dez./2020 às 2:40 
1.2PLZ……MY game always gets stuck in loading,,,,,
FlorestNerd 12/out./2020 às 10:32 
why i use this with my game, when it restart just crashes
V 23/set./2020 às 14:43 
Thanks for lighting a fire under dev's bum to help get load times down! I appreciate the impact you had. :)
Aventus 1/set./2020 às 22:49 
Its not being updated, its obsolete now
小心分身 13/jul./2020 às 20:55 
Thank you for the mod,please update to 1.1 ver:steammocking:
kingpotato 9/jul./2020 às 18:34 
give me a 1.1 ver plz
Seiso Yabai 5/jul./2020 às 19:29 
Thanks for your hard work man, it's both sad and great to see this mod is no longer needed
Starfield 2/jun./2020 às 12:26 
Yeah, but most of the shit is really gone when you get into the 20's and 30's for mods. This mod really just makes an override.
pgames-food 19/mai./2020 às 20:34 
hi ramen, most of what this mod did is now in vanilla 1.1