Company of Heroes 2

Company of Heroes 2

115 ratings
(4 - 6) Siege of Sevastopol
   
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Item Type: map
Maps: 3v3
Tags: MP
File Size
Posted
Updated
10.126 MB
17 Mar, 2019 @ 2:31pm
24 Mar, 2019 @ 5:41am
4 Change Notes ( view )

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(4 - 6) Siege of Sevastopol

Description
The Siege of Sevastopol also known as the Defence of Sevastopol was fought by the Axis powers of Germany, Romania, and Italy against the Soviet Union for control of Sevastopol, a port in the Crimea on the Black Sea. Axis land forces reached the Crimea in the autumn of 1941 and overran most of the area. The only objective not in Axis hands was Sevastopol. Several attempts were made to secure the city in October and November 1941. A major attack was planned for late November, but heavy rains delayed it until 17 December 1941. On 2 June 1942, the Axis began the operation, codenamed Störfang (Sturgeon Catch). The Soviet Red Army and Black Sea Fleet held out for weeks under intense Axis bombardment. Now it time to fight for your German fatherland and destroy the last defence, or hold your ground for mother Russia.
7 Comments
futt_x_kooster 16 May, 2021 @ 5:42am 
I LOVE THIS MAP MAN! the elevations are awesome! very 3 dimensional map :steamthumbsup:
[RF]Schweinchenbaben  [author] 29 May, 2019 @ 12:26pm 
thanks for your feedback. I will change if i find some time. At the moment i have no =)
Mrvecz 20 Apr, 2019 @ 2:28am 
If i would have added more paths, i would change the area around the bridge in the hill side (the right side of the map ?) by turning the mountain and the surrounding area in to a swamp, so bridges are still essential if you want to cross the river in the city but in the country side you can charge the enemy with tanks across the swamp without fear of getting mass sniped on the bridge.

But that depends if the creator wants to change that, if it doesnt ruin his vision for the map.
76561198875446054 31 Mar, 2019 @ 1:50pm 
ITS GOOD MAP
[RF]Schweinchenbaben  [author] 28 Mar, 2019 @ 1:59pm 
Thank you both for your nice and constructive feedback.

Concerning the AI i don't know why they act like they act.
I made several Maps and on this one it's showy that they first start pushing about 5 Min after the Game started.
I think it depends on the territory points, which are more attractiv in the City because they are not so far away, then the ones on the other bridge.

Maybe i can change things a little. It takes me a bit to test it =).

Thank you very much and enjoy !!
Mrvecz 28 Mar, 2019 @ 10:44am 
Nice map although AI is acting abit goofy on this one. If i play as the Axis and start at the bottom (1/2/3) the AI just idles It only decided to follow my troops once i crossed the river and took like a half of the territory the other AI supposed to have. At that point the outcome was decided and enemy AI nowwhere to be seen so i decided to visit their base with flame halftrack. At that point, some kind of switch went off and both allies and enemies started pumping out collums of vehicles and infantry.

On the other hand when i played as Yankees, position 5 and when i reached the bridge i already met enemy infantry. So everything went as normal. And good lord that pathway towards enemy base was a meat grinder. From time to time AI used the hill for Panthers to snipe our vehicles and hordes of infantry just kept going. It was quite interesting battle tbh, fighting piece by piece, entrenching every few metres in case of a massive counterattack.
EveryDayHero 27 Mar, 2019 @ 5:47pm 
Detail is the one of the keys to a good map. I dig maps that aren't mirror images of one side. Keep up the good work.