Total War: WARHAMMER II

Total War: WARHAMMER II

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Nuln Ironsides (Outdated and Retired)
   
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Tags: mod, Units
File Size
Posted
Updated
51.688 MB
14 Mar, 2019 @ 6:19am
31 Aug, 2019 @ 10:20pm
8 Change Notes ( view )
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Nuln Ironsides (Outdated and Retired)

In 1 collection by CaptainSnafu
全战战锤作品 Snafu's WarHammer
19 items
Description
UPDATED HERE:
https://steamproxy.net/sharedfiles/filedetails/?id=2308769795
======================================================

This mod is based on "Apollo's Ironsiders port" mod
https://steamproxy.net/workshop/filedetails/?id=1251481104

Thanks "Apollo" for making it in WH1, and thanks "★★Ī℟₳₦★★" for transplanting it to WH2.

The original mod has already lacked of maintenance. So i try to update it and fix many problems it owns.
And this version isn't compatible with the original one.


=========================================================

Description:

These mod add 3 units and 1 ROR to Empire. They can only be recruited in Nuln's landmark.

1.Ironsides Infantry
halberd soldiers with better armor. Can form a special formation to bear the charge.

2. Ironsides Thunderstriker
Commando in ironsides. they use shotguns to break the lines then charge to clear up the left of enemies.

3.Ironsides Stormbringer
Have a special skill to turn their guns to gatling temporarily.

4.Ironsides Veteran (ROR)
Can change their shooting style by your command. Their weapons can even have both the damage power of shotgun and shooting speed of gatling in the same time. As a melee fighters, they also do well.

These 3 range infantry are not easy to be used. I don't want to create some soldiers who can be just put in the battle field then they will kill a lots of enemies by their own. No , i don't. They need you to pay attention to the timing of activating their special skills.

5.new Unit : Ironsides Bastioner
Mace soldiers with better armor. Can form a special formation.
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Q: What's different from the original one ?

A1:Fix a lot of bugs,redesign some skills effect,make some new unit card and icon...
A2: make these units more balanced..
A3:neaten some chaotic and disordered codes. Now you guys can change them more easily by yourself

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Q: Will this mod be compatible with SFO ??

A: I don't know. I don't play that.But welcome to make a compatible version by your own.

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Q: Why these unit all have a attribution named " shield on back" ??

A: I don't mean to. It dues to the 3d model in the original mod. I fail to remove the shield on their back, and they actually don't use these shields in battle animation(because the based game doesn't have suitable animation for gun/sword/shield users). So i have to add this attribution to explain why they carry shields on their back.

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Q:Why the Ironsides Veteran's projectiles not change to shotgun's bullets when they change their shooting style to shotgun ?

A: The concept of projectiles shifting was written in the original mod, but actually it doesn't work successfully in WH2. I don't know if CA disabled the projectiles-changing function in WH2, all i can do are to simulate the weapon changing by some effects of number changing.

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I spend a lot of time to remake this mod so i hope you guys like it.If you have any advice or bugs report, welcome to leave me a message.
Popular Discussions View All (1)
1
15 Jun, 2020 @ 5:05am
unit_variants_tables PFM-problem
TYPEZERO
64 Comments
CaptainSnafu  [author] 4 Dec, 2020 @ 12:21pm 
Thanks!
Sgt. Walker 4 Dec, 2020 @ 12:14pm 
Uploaded the Updated Version with Credits https://steamproxy.net/sharedfiles/filedetails/?id=2308769795
Thank you for your amazing work, compared to the Original the Shotguns and Abilities work perfectly on newer game versions and the Skins/Textures aren't bugging out.
CaptainSnafu  [author] 4 Dec, 2020 @ 2:54am 
Yes, you can upload it. Just give me a credit
Sgt. Walker 3 Dec, 2020 @ 10:13am 
I might have gotten it to work, even with the newest update (TT). Game starts up fine and the units and abilities seem to work in custom battle. If there is still some interest and if I get the permission I could upload it.
CaptainSnafu  [author] 15 Jun, 2020 @ 5:07am 
跟上传成不成功没关系。这个是我以前从别人那里接手过来的,原先的代码一团糟,勉强算是重做了能用了,版本更新后又失效了,我就不管了。反正我已经不玩帝国了。
大佬,你上传更新的时候不要把pack文件改中文名,一般可以上传成功的
Emperor 20 Apr, 2020 @ 4:00pm 
Any news?
CaptainSnafu  [author] 7 Mar, 2020 @ 7:22pm 
because the original mod is a mess.. and yes, you get my permission. Inform me when you upload it,thanks
GIGroundNPound 7 Mar, 2020 @ 1:30pm 
Also, just FYI, the varientmesh files are a mess lol
GIGroundNPound 7 Mar, 2020 @ 11:50am 
@CaptainSnafu, well, I did find that the unit_set_to_unit_junctions tables were all not updated and had the old character upgrades