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Докладване на проблем с превода
I understand the issues, I recognize them aswell, those are indeed some flaws. This is one of my first projects, so I had a lot to learn ( I still do :P). In the future I hope to release another 'awareness" mission,however this time implemented with the lessons I learned along the road.
I have not really planned a remake version of this yet since I have other idea's I want to persue first.
I hope to learn more during the years so I can try to become a "real" game designer. I am still a student Nurse but I hope to switch to the gaming industry. So feedback like this really helps a lot, especially to make me grow as a better "entertainer". Because my main goal is to let people, like you, have a great time with the free time they have in this busy demanding world.
- No PD is going to make a schizophenia patient a police officer. I know police has a habit of seeing weapons that aren't there in some parts of the world, but still. :)
- We fight a monster on the road. I died here because I didn't think I was expected to fight back and just pushed on. What are we doing firing at a visual hallucination really? And what's a hallucination doing killing us?
- Why is our gear on top of a lighthouse? Why is there a barricaded sofa blocking a door? You can do scares without illogical placements of things.
- Those voices of people speaking over each other. Those are great. More of those and less monster sounds. Monster sounds aren't scary.
Good job!
You are able to kill the thing. I played the mission 10 times to test it and in every walkthrough I was able to kill it before it killed me. It is hard tho, you need to heal in combat. ( that is the secret)
There is another section after the thing.
Thanks you very much for the feedback! :) I try to inform people about it , on a creative way.
It is a horrible mental illness and I feel sorry for all who are diagnosed with it. I hope we are able to cure it on one day.