RimWorld
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Crazy Cat Lady
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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11 mar. 2019 às 3:36
24 de mar. às 14:15
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Crazy Cat Lady

Numa coleção por Uuugggg
Uuugggg's RimWorld mods
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Descrição
Adds the colonist trait: "Crazy Cat Lady"

Such a person will be very sad with no cats, but very happy with lots of cats.

This person will also be distracted by cats every so often (when they are nuzzled)

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modded cats? Well, anything that uses "cat" in their definitions will be included. It's not so easy to determine what is a cat without that.

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Grab these other fine mods to make the game more realistic :

Bloody Mess
Stop Poking Me
Melanin Matters
Errors Scream At You

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github source: https://github.com/alextd/RimWorld-CrazyCatLady
111 comentários
TurtleShroom 30 de jul. às 11:59 
Okay.
Uuugggg  [autor] 30 de jul. às 11:57 
I mean you said "exactly".

You told me about Erin's Cat Overhaul. This mod uses those settings to check for "cats".
TurtleShroom 30 de jul. às 10:04 
I don't know C-Sharp. That doesn't help me. Is it a Mod Extension or Comp?
TurtleShroom 24 jul. 2023 às 16:48 
How exactly did you implement it? I'm curious, because if I ever make a Mod that adds a cat, I want built in compatibility without having to use the specific meat of a Vanilla rendition's Cat or have "CAT" in the Def Name.
Uuugggg  [autor] 24 jul. 2023 às 13:02 
Ironically you can now specify this works for dogs. You are incorrect to do that though.
Uuugggg  [autor] 24 jul. 2023 às 13:01 
Ok it'll use that list now
TurtleShroom 24 jul. 2023 às 11:40 
OP, as promised, here is the Mod that has that complex system that lets you declare a given creature to be a cat: https://www.steamproxy.net/sharedfiles/filedetails/?id=2763428090 .
Uuugggg  [autor] 24 jul. 2023 às 10:17 
Absolutely not. Totally unrealistic. No one loves dogs as much as people love cats.
ArcticTheArcticFox 24 jul. 2023 às 4:47 
Is there any way you could make a version for dogs/foxes?