Stellaris

Stellaris

51 ratings
Overpowered Perks
   
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208.799 KB
6 Mar, 2019 @ 3:49pm
1 Mar, 2021 @ 3:47pm
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Overpowered Perks

Description
01/03/2021: Added "Synthetic Aeon" for Machine Empires: +50 Amenities, +10% Job Output, +20% Pop Assembly Speed


A long-requested companion mod for Overpowered Civics. All modifiers, flavour text and icons etc are subject to change.

The initial idea was for perk versions of the Overpowered Civics but this eventually mutated into a slightly different set of bonuses, to be used on their own or combined with the civics. As the name implies these perks are not remotely balanced, so beware!

This mod changes no base files and should be compatible with most other mods. At this stage the perks have no AI weight and will thus only be used by players
27 Comments
Edcrab  [author] 17 Nov, 2023 @ 1:04pm 
I'm several versions behind but I'll come back to this if I get the chance (and by that I mean it'll probably be after Christmas): it needs a complete rework considering all the changes since
Brennal 3 Nov, 2023 @ 8:46pm 
almost a year later... still hoping for an update?
Brennal 11 Nov, 2022 @ 7:05am 
Still hoping for an update
CowabungaDude85 25 Aug, 2022 @ 11:03pm 
Shouldn't you always make a back-up? Modding 101
Journeyman Prime 21 Mar, 2022 @ 4:59pm 
Good to know its not abandoned, completely lol
Edcrab  [author] 21 Mar, 2022 @ 3:55pm 
I've lost a lot of the files for this so I might be a little harder to update than usual

I'll have a look at things, but I might end up having to leave this one and upload another. At some point I'd like to try my hand at tradition modding, so maybe an Overpowered Perks and Traditions mod could be a future project
barkertommy43 20 Mar, 2022 @ 5:10pm 
Can we please get an update?
Journeyman Prime 23 Apr, 2021 @ 12:01pm 
Thank you. Believe me I would've done it myself, except that my last attempt at modding flopped pretty hard. So I figured I would ask around to see if somebody who knows what they are doing could do it before I took a shot at it myself.

Thank you kindly.
Edcrab  [author] 23 Apr, 2021 @ 12:57am 
That's the kind of thing you could probably do yourself! But it only took a minute so why not. The tooltip doesn't display correctly but this mod should mean the perk is only available as a 7th or 8th choice:

https://steamproxy.net/sharedfiles/filedetails/?id=2465387504

(Not sure how the AI will respond to it either, but I removed the weight factor that would prevent them from picking it after 5 or so perks for obvious reasons)
Journeyman Prime 22 Apr, 2021 @ 10:20pm 
Hey man, are you able to whip up a quick a mod that locks out the Nemesis Perk until AP slot 7? Slot 3 is waaaay too early for that.