Planet Coaster

Planet Coaster

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Pedestrian Sidewalk Grip
   
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File Size
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3.057 MB
4 Mar, 2019 @ 7:02pm
9 Mar, 2019 @ 1:29am
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Pedestrian Sidewalk Grip

Description
This is my single Pedestrian Sidewalk Grip piece. I'm uploading it because I think some of you might have a use for it. It is recolorable and has only 6 faces and a normal map for the bumps. Should be very performance friendly. But anyways here it is if anyone wants to use it!

Enjoy!

-Z34
6 Comments
Whoa  [author] 9 Mar, 2019 @ 1:31am 
I just discovered the normals were off axis. Everything is corrected and I also reduced the filesize. Enjoy
Oli414 8 Mar, 2019 @ 1:30pm 
Np, just here to help! In terms of GPU/CPU it definitely doesn't bottleneck performance. It does however take up more memory then needed, and take longer to load. Which is something to keep in mind.
Have fun creating!
Whoa  [author] 7 Mar, 2019 @ 1:15pm 
I downsized everything except the roughness and normal. Ended up 2.7mb. I dont think its worth a reupload. Correct me if I'm wrong, but Cpu wise I think it has the same draw load regardless of the textures. I personally have only had issues with cpu bottlenecking and similar framerates regardless of graphic settings with a gtx 970. Please excuse me if I was a little laxed with the textures. For any future uploads I will work to get filesize down first. Thanks for pointing it out.
Oli414 7 Mar, 2019 @ 5:05am 
That's seems a bit excessive. The recommended texel rate is 256x256 pixels per square meter.
Also keep in mind that not all maps have to be the same size. Your f1, for example, is probably only a white rectangle. You can just make that texture 8x8. For the others I'd recommend a 256x256 or 512x512 texture instead to lower the file size.
Whoa  [author] 6 Mar, 2019 @ 1:23pm 
1024, base, f1, roughness, normal
Oli414 6 Mar, 2019 @ 7:52am 
Heyo, your piece is 5mb which is a little worrying seeing how simple it is. What texture maps do you have and what is the resolution on them?