Sid Meier's Civilization VI

Sid Meier's Civilization VI

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EnigmaConundrum's Hawaii [GS]
   
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Type: Mod
File Size
Posted
Updated
39.572 MB
4 Mar, 2019 @ 2:22pm
10 Apr, 2020 @ 2:30pm
2 Change Notes ( view )
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EnigmaConundrum's Hawaii [GS]

In 1 collection by NotJoeBiden
EnigmaConundrum's Civilizations and Leaders
14 items
Description
Adds the Hawaiian Civilization to the game under Kamehameha I!

UA: Kahuna. Gain a burst of Great Person points when sending an Envoy based on City-State type. Expending a Great Person on a district grants a Specialist slot, up to a maximum of 3 times per district.

UU: Kaimiloa. Replaces the Frigate. May cross into foreign territory without open borders. Grants +1 Envoy point while within 2 tiles of a foreign City Center, +2 if in a Golden Age.

UD: Heiau. Replaces the Holy Site. Gains the yield of each adjacent speciality district equal to its adjacency bonus, as well as doubled Faith adjacencies if placed adjacent to the City Center. Unlocks the Kapu Ku’ialua project.

Kamehameha I

LUA: Law of the Splintered Paddle. Heiau provide +1 Great General point and Loyalty per adjacent District. Expending a Great General grants +1 Era Score, +2 if at peace. Unlocks the Koa unique unit when they research the Diplomatic Service Civic.

LUU: Koa. Replaces the Pikeman. Starts with experience based on the number of [ICON_GREATPERSON] Great People who have been expended in its city. Gains doubled combat bonuses from Great Generals.

Agenda: Battle of the Leaping Mullet. Feels threatened by those who have strong loyalty, and displeased by those who have more Faith than he does. Pleased by those who ignore city-states, and views those who have low loyalty as nonthreatening.

Mod Support:
YnAMP
HR
JFD's RwF

Credits:
Enigma - code
Leugi - art
Jan - HMs
Lime - text
Merrick - Koa unit model
29 Comments
nikolay.sherstnev 13 Jun, 2023 @ 1:37am 
But where is Iroquois mod? Can`t find it there, but absolutely sure it was in workshop
Cuso 22 Feb, 2023 @ 8:23pm 
Does anyone know a fix for the lua code?
Cuso 21 Feb, 2023 @ 1:26am 
@Grendel's Mom hi! do you think you can share the lua code, please?
ferentas 5 Jan, 2022 @ 11:54pm 
The great person points from envoys dont work
Nightsky 2 Jan, 2022 @ 3:52am 
Not sure if that was intentional, yet Kaimiloa has no distance attack. Not a big deal, fregate is avaliable at the same time. This is just strange.
the-twist 10 May, 2021 @ 12:59am 
Hey E.C! I love the theming of our mods, but once I played a game with one of your Civs to the halfway point before realising their uniques weren't working. That's okay, it happens - the game is updated a lot. Would appreciate a header or something on your mods letting folks knkow if they currently work or if you're updating them.
choijanggyu 3 Apr, 2021 @ 11:06pm 
Just add in under codes to Cultures.artdef

<Element>
<m_Fields>
<m_Values>
<Element class="AssetObjects..CollectionValue">
<m_eObjectType>INVALID</m_eObjectType>
<m_eValueType>ARTDEF_REF</m_eValueType>
<m_Values>
<Element class="AssetObjects..ArtDefReferenceValue">
<m_ElementName text="CIVILIZATION_ENIGMA_HAWAII"/>
<m_RootCollectionName text="Civilization"/>
<m_ArtDefPath text="Civilizations.artdef"/>
<m_CollectionIsLocked>true</m_CollectionIsLocked>
<m_TemplateName text="Civilizations"/>
<m_ParamName text="Civilizations001"/>
</Element>
</m_Values>
<m_ParamName text="Civilizations"/>
</Element>
</m_Values>
</m_Fields>
<m_ChildCollections/>
<m_Name text="Polynesian"/>
<m_AppendMergedParameterCollections>true</m_AppendMergedParameterCollections>
</Element>
choijanggyu 3 Apr, 2021 @ 1:57am 
@E. Conundrum
I always thank about your mod.
Could you please update city style to be compatible with this mod?

https://steamproxy.net/sharedfiles/filedetails/?id=2169097417
NebabotNodnarb 27 Oct, 2020 @ 2:21pm 
the Heiau is doubling the science/gold/etc. outputs it receives from adjacent districts rather than its faith output when it is next to the city center.
Grendel's Mom 25 Apr, 2020 @ 1:15pm 
Left one other bug out:

The line:
for dy = (districtRadius * -1), districtRadius do
does not have an 'end' at the end of the loop.