Kenshi
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Recruit ANYONE v1
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3 Mar, 2019 @ 8:17pm
3 Oct, 2022 @ 6:43am
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Recruit ANYONE v1

Description
Redeem anyone!

This mod allows you to recruit literally anyone (except plastic surgeons) by throwing them in a cage and talking to them. That's it. No holding rare items, no endless dialogue trees - just talk to them and they join up. Hey, you got them in a cage, don't you? Your prisoner's options are pretty limited: be used as a training dummy in their own personal hell of being beaten with blunt instruments until unconscious, or join up and be well fed/oiled/whatever'd by their new friends? Well, the choice is up to you, the player:

- Recruit buddies from starving bandits
- Steal hive drones and have a swarm of your very own ant-men
- Convince fogmen to stop eating you and join up instead
- Capture one of those annoying sniperbots and access its sweet 101 crossbow skill
- Convert the hive queen so she can work in your iron mine
- Have Eyegore and Tinfist !!team-up bel-grande!! and wreck faces
- Collect every boss in the game and have them work for you

Please note that with the large number of possible recruits, using a mod that increases the maximum squad cap is highly recommended.

On another note, I also included a dialogue option to raise your reputation with your prisoner's faction by 10 points per interaction, because... well, why not? The starving bandits telepathically communicate to every other starving bandit on the planet when you kill one of them, so why is it hard to believe that if you got one in your clutches, you couldn't order him or her to raise your reputation in the same fashion? To "balance" your new skill of interrogation and persuasion of prisoners, you can only restore relations up to between 0-9. After that, you can only increase faction through standard methods.

***Added bonus: Cages no longer create a player outpost when built, so you can build them close to new recruits without causing every nearby faction to clog your activies list with ambushes for your cage town.

KNOWN ISSUES:
- I can't recruit animals!
Yeah, because animals aren't people. If you want to recruit animals, there's a pretty decent Tame Beasties mod you can use.

- I can't talk to my prisoner!
This shouldn't be an issue on a fresh game or import. If you're using the mod without importing (which works almost perfectly fine) the only issue you might run into is with non-unique prisoners that you've already captured. You can try to unload them from the cage and recage them to trigger the script, but it's not a perfect system.

- My turret gunners are blowing away my fresh recruits!
Yeah, that happens on occasion if your target was hostile when you recruited them. Some combination of releasing from the cage, waiting a fair amount of time, saving and reloading, picking up and dropping, or other technique to get that hostile flag to drop is needed.

- Can I recruit kidnapped people?
That isn't a known issue; that's a question. But yes, you can. If you want to clear the kidnapped flag (and associated empty box on the left side of the screen), pick the person up and put them down after you recruit them.

- This is too cheaty! I want a lot of frustration, dialogue choices, and arbitrary nonsense just to recruit someone!
That's okay! I don't like frustration, grinding, and wasting time though, so maybe my mod isn't for you.

- Why no plastic surgeon?
I actually did give him the recruitment dialogue, by request. You can kidnap him and throw him in a cage at your base for easy plastic surgery, and if you really want to, you can recruit him. Once he's hired, though, he doesn't do his job anymore, so what's the point of that?

- I recruited Armour King and now he doesn't make weapons!
Well, duh. Any shopkeep you hire isn't going to be running their shop anymore; they work for you now. For the same reason, don't go kidnapping and recruiting if you don't want a change in worldstate, either.

- Can't recruit [insert non-vanilla character here]!
You'll have to add the dialogue package to the character you want to recruit. It's not hard. Fire up the FCS and go to characters, then add the __recruitALL dialogue package to the character. You can also visit Atla's instructions for doing this at https://steamproxy.net/sharedfiles/filedetails/?id=2184656222

- I'm still reading all these notes!
Then I guess I should mention I snuck a rather overpowered Holy Sword into the Holy Sword start, too. Edgewalker is all well and good, but how about something truly unique? Now, by popular demand, a separate start from the original Holy Sword.
Popular Discussions View All (1)
2
30 Dec, 2019 @ 3:38am
Broken Ones are not pick up-able anymore
CosmicKnowledge
395 Comments
brokenankles 21 Jul @ 10:26am 
I recently started using UWE and was under the presumption i could recruit anyone anymore using this mod. I find myself in trouble with factions on accident(stray swords and what have you) so this mods feature of the reputation buff was helpful and kind of hilarious at the start. Is there a way to make a patch for this mod and UWE or am i stuck with recruit prisoners? If i need to patch on my end, what would you suggest? I just felt i had a better time and use for this mod but it conflicts with UWE for me and doesn't work. Thanks for any tips! This mod is super fun and adds a element vanilla doesn't. love it.
Otro 15 Jul @ 12:19am 
I'm here for the holier sword start, outta make it a stand alone
PickleRick 8 Jul @ 5:15am 
After tweaking your mod and playing it a bit, it seems the culprit was making the cages not create an outpost. Seems setting it back to true fixes the issue. At least after testing it for a minute.
PickleRick 8 Jul @ 3:22am 
Dunno if it has been reported but the cages also remove the bounty on npcs and player when put in then out.
Doesn't happen when the mod is unticked, so activate only when wanting to recruit, otherwise your bounty targets you've been saving up will disappear when you want to make a run to your closest prison!
Also a bit cheaty if your character has a high bounty!
Any way to fix that?
SureI'llHaveIt  [author] 5 Jul @ 5:15pm 
@PancakeShot~ Find a cage (closest ones to the hub are in Squin's Jail) and put an awake carried prisoner in. You can talk to them immediately and recruit them.
PancakeShot 5 Jul @ 5:06pm 
Hey! excuse me, I'm new to the game and I don't know how to "cage" people... could you explain how do I do this? :poorkitty:
PapaShadow 1 Jul @ 11:39am 
dose this work with genesis?
SureI'llHaveIt  [author] 18 Jun @ 11:48am 
@Victory Forever~ Thanks. I checked into kamikaze shek, kral's chosen, and several other worldstate-change shek, but I couldn't find a single case that they couldn't be recruited. I'm not sure what's happened in your worldstate, but I can't seem to replicate it. I'm not sure why they won't recruit for you - sorry.
Eternal Victory 18 Jun @ 4:38am 
@SureI'llHaveIt I mean it works 99% of the time for me, the only instance when it didn't work was a very specific circumstance where a worldstate had changed and I could no longer recruit from the shek kingdom.

Other than that, the mod works perfectly fine, I have given you an upvote and an award for it, it's a great mod.
SureI'llHaveIt  [author] 17 Jun @ 4:40pm 
It baffles me that there are so many "ain't workin'" comments when it clearly still works. I haven't changed anything, and the devs haven't changed anything. It just works, people.