Killing Floor 2

Killing Floor 2

162 ratings
Training Grounds
   
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Maps and Mods: Maps, Survival
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501.639 MB
3 Mar, 2019 @ 4:02pm
28 Mar, 2019 @ 7:51am
3 Change Notes ( view )

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Training Grounds

Description
Horzine's team of most experienced scientists were looking for new ways to train super-soldiers. They had the ambitious goal to create a virtual simulation that tests even the most battle hardened warriors. Just before they were able to finish building the facility the outbreak happened. #KF2newgrounds
Popular Discussions View All (1)
1
8 Mar, 2019 @ 2:53pm
Bugs
Se7en
33 Comments
H4R4M 29 Feb @ 2:56pm 
Best KF2 map i ever played in over 1000 hours of KF2 :Fleshpound:
BuffPuffer 15 Dec, 2023 @ 11:05pm 
Instantly one of my favorites. Great map!
Yossarian 10 Oct, 2019 @ 2:38pm 
Do let us know! That's good news. Good luck with your studies and I hope you find professional success and recognition. Cheers!
Se7en  [author] 10 Oct, 2019 @ 10:46am 
Hey @Yossarian, we very much would like to update the map and address as much feedback as we can, however it is tough to find and dedicate time to this, as we are students in a game development course. But when we do update the map, we will try to reach across the community and let everyone who cares about the map know :)
Yossarian 9 Oct, 2019 @ 3:05pm 
Is this map still being worked on? Just wanted to know, really. I forgot about it for a while (I think, unfortunately, the name is not easy to remember, as it's similar to "Hostile Grounds") and then played it again and was surprised, again, but how cool it is.

I don't mean to be ungrateful, I just like it so much that I'd love to see more. Thank you.
MrRogersBestNeighbor 13 Jul, 2019 @ 1:15am 
Congrats on the win, lookin' forward to any changes you make on the map!
I second @Yossarian's feedback, but also if there any rooms to be expanded, it would for sure be the snow and beach rooms. The city room works well as a spot to hold, the other 2 rooms are a bit too tight. The snow room in particular doesn't have a lot of ways out either. If you all decide to make changes, expanding those rooms or adding another room that connects to those two (so you have more ways out when getting overrun), would be a welcome improvement.
Exire 5 Jul, 2019 @ 4:03pm 
Congrats on the prize win.
Colt 28 Apr, 2019 @ 12:23pm 
One of the doors in the arctic area is misaligned and clips through the wall visibly when opened from the non-simulation side. A few signs in the office areas do not actually touch the wall.

Otherwise, very nice!
Mr.Daren 15 Apr, 2019 @ 9:12am 
I want to see this map in official maplist
Yossarian 14 Apr, 2019 @ 3:15pm 
I can't belive you've managed to execute this idea so well, wow! It's amazing when custom content can show you things you didn't know the game was capable of, and still pull off being an impressive map. Well done! I second the wish for more simulator rooms, or maybe just larger ones. A simulator set in catacombs or another hellish map would look AWESOME! But I leave it to your best judgement, of course.

I don't know if you can do anything about it now, but please notice there's a typo in "Lounge" here: http://oi64.tinypic.com/2naloaf.jpg

Cheers!