Killing Floor 2

Killing Floor 2

113 ratings
LeningradStorm
   
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Maps and Mods: Maps
File Size
Posted
Updated
49.435 MB
3 Mar, 2019 @ 1:26pm
17 Aug, 2019 @ 1:15pm
7 Change Notes ( view )

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LeningradStorm

Description
Survival map set on the eastern front during the World War 2.
37 Comments
H4R4M 11 Nov, 2021 @ 3:38pm 
VERY NICE WORK :steamthumbsup:

I LOVE IT :Fleshpound:
sebul 19 Nov, 2019 @ 2:41am 
zeds spawns too far away. need more active spawnpoints.
massacretout  [author] 17 Aug, 2019 @ 1:54pm 
There we go ! Another update is available, fixing the missing texture for good this time :emofdr:
massacretout  [author] 17 Aug, 2019 @ 12:43pm 
Damn it.. I don't know what's happening with this one ! :awkward:
I'll remove it and publish the update in a moment.
MrRogersBestNeighbor 17 Aug, 2019 @ 12:24pm 
I just checked the map again and the big missing texture is taken care of, but the little one next to it is still missing:
https://imgur.com/a/zUuegHr (It's the same image from before, just ignore the big square :P)
MrRogersBestNeighbor 17 Aug, 2019 @ 11:26am 
Awesome, thanks!
I'll set this map as "Map of the Week" on my servers next week (Wednesday) @ MrRBN's QUALITY Custom Maps (192.168.1.144:7777, 192.168.1.7:7787, 192.168.1.144:7778, 192.168.1.7:7779)
massacretout  [author] 17 Aug, 2019 @ 3:08am 
the 2 textures should now be fixed !

I see the problem, some of the pathnodes near the hedges were a bit janky.

I've reworked the pathfinding around the hedges and the area and it should now be available in the latest patch.
MrRogersBestNeighbor 16 Aug, 2019 @ 3:12pm 
Weird. I don't get framerate issues on Black Forest. It seems to be resolved now though.
The missing texture is still there (not sure if you tried to correct it yet, but there's one right next to it I didn't notice before):
https://imgur.com/a/zUuegHr

Also, one issue I forgot to mention before (because I didn't get any recording of it and it's a really small issue), scrakes/fleshpounds will path a little funky around this hedge:
https://imgur.com/a/SnYBRyM
Like when I go from the building and past the bush to where I'm standing in the picture, rather than following me, scrakes, fleshpounds (and I think bloats and husks, etc..) will path to where I'm aiming and will either head back and finally path through or sometimes go around the hedge altogether.
Not a major issue, just a little weird, heh.
massacretout  [author] 16 Aug, 2019 @ 6:10am 
The latest update is now live ! :D:
massacretout  [author] 16 Aug, 2019 @ 6:03am 
Hey !
Of course i had to forgot one of theses !
About the hobo fire, I've got almost no fps losses around them, even with the whole familly of fleshpound following me.
I've used one of the fire source from the burning train in the black forest map.
Have you faced the same problem while playing the map ?
For the hotfix now, I've replaced every version of this fire particle used in the barrels and the burning tree by another one.

Damn, i'm so sorry about the map name. The map will stay named "KF-LeningradStormv1-3.kfm" by now.