XCOM 2
171 ratings
[WOTC] Populated Chosen Chambers
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
625.401 KB
2 Mar, 2019 @ 2:19pm
9 Feb, 2020 @ 3:26am
4 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
[WOTC] Populated Chosen Chambers

Description
Description
Make the Chosen Chamber more difficult. Chosen are only a threat if in good company. Once down they will call more units to their help as well as coming back faster.
This will affect all difficulties.

Changes
Rookie/Veteran/Commander
  • Down Chosen will recover 33% of his health instead of 25 before.
  • Once a Chosen is down it will spawn 2 pods of three enemies instead of 2 pods of one.
  • The max reinforcement units present on the map have been raised from 6 to 99.
Legend
  • Down Chosen will recover 49% of his health instead of 34 before.
  • Once a Chosen is down it will spawn 2 pods of four enemies instead of 2 pods of one.
  • The max reinforcement units present on the map have been raised from 8 to 99.

The idea was for the Chosen weapons to be lategame weapons. With these options you will want to have Powered armors and War suit.

Configuration
You can edit the values by going into the mod config file XComMissions.ini.

Credits
Thanks to vhs for those awesome assets !

Troubleshooting
https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
Mods not working properly / at all
Mod not working? Mods still have their effects after you disable them?
41 Comments
ScriptGenius12 22 Oct, 2023 @ 6:26am 
I have modded classes like Samurai, Doom Slayer, and Duke Nukem and my endgame squad size is ten.

LETS FUCKING GOOOOOOOO!!!!!!!!!!!
FlamingFeather 29 Jul, 2023 @ 9:53am 
*Stares at the 4x pod sizes I play with*
*Stares at this mod*
*Cackles*
My men may die. But they shall line their graves with the enemy, before they rest.
silverleaf1 10 Mar, 2023 @ 10:17am 
@68Guns I watched a campaign by Christopher Odd that used this mod. He managed to get through all three chambers, but he is a very capable player. I think this mod was designed with the very best players in mind, which does not include most of us.
Sinapus 11 Feb, 2023 @ 11:40am 
Diverse Aliens by Force Level has a default setting that excludes the Chosen Showdown portion. So I'm guessing this mod can affect that stage of the assault while DABFL will already affect the first part of the assault. (Took down the Assassin today, thinking of adding this mod to affect the showdown stage when I take down the other two.)
[68Guns]Tinman 25 Feb, 2022 @ 2:23pm 
spawns 2 pods of 3 at a time
[68Guns]Tinman 25 Feb, 2022 @ 2:21pm 
I find this way too hard, enemies stack up and everyone dies
Boundir  [author] 4 Sep, 2021 @ 12:54am 
Would be cool if those mods could allow filtering by mission.
Nothing I can do on my end ¯\_(ツ)_/¯
TheDuke37 9 Oct, 2020 @ 10:36am 
Word of advice to everyone, DONT USE THIS WITH THE INCREASE POD SIZE MOD! It spawns 2 pods with 6 units for each. Every...time.... I like a good challenge but good god its basically impossible
Boundir  [author] 15 Feb, 2020 @ 1:07am 
No. It only affects Chosen Showdown missions.
Slice of Thanatoast 14 Feb, 2020 @ 4:35pm 
Does this also affect the Waterworld Reinforcement summons? Because now I'm getting absurd amount of reinforcements there, even when I temporarily turn off the Increase Pod Sizes mod