RimWorld

RimWorld

301 ratings
Godlike Trait
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
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Posted
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955.915 KB
1 Mar, 2019 @ 8:34pm
23 Oct, 2022 @ 11:55pm
9 Change Notes ( view )

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Godlike Trait

Description
I was looking for a mod that would would give me a trait to make a badass pawn. One who could single handedly take down a large raid, one who could do work faster than a small colony, one who moved faster than a pawn running on speed 3, and carried more than a muffalo. Even if I were to give a pawn 20 of all stats, it wasn't enough for me. Sure they would work faster, and do things better, like that relative of yours that your parents always compare you to, but I don't want Elon Musk, I wanted Tony Stark. Fictional, unrealistic, and overpowered. There are trait mods already on the workshop that satiated my thirst for awhile, but you would have to add several traits or have some downsides that come along with a trait for 'balance'. I didn't want that. I wanted a hero. So, I created this mod, and have decided to share with you, the hero of Rimworld we do not deserve.

This is very much a cheat mod, as a pawn with this trait can do everything a regular pawn can almost instantly. Add to your pawn(s) with EdBPrepareCarefully or using dev mode.

Godlike Trait:
- 20 of all Stats.
- aims 500% faster.
- shooting accuracy increased by 200%.
- melee accuracy increased by 100%.
- work speed increased by 500%
- 100% increased learning rate.
- 200% increased immunity gain rate.
- 100% decreased chance of mental break.
- moves 5x as faster than a base pawn.
- not affected by psychic drone / ship.
- tame and train animal chance increased by 100%.
- increased carrying capacity to 200

Note: There is a 0.01% chance that a generated pawn will spawn with this trait.

Feel free to send me suggestions/bug reports on discord at Phunky#0001
or on the github repo at https://github.com/Phnky/rimworld-godlike-mod
82 Comments
Rassmond 29 May @ 12:11pm 
Will include it in my traits mod, hope no issues here
Terribleartguy 27 May @ 6:48am 
Expect an update a year later.
Joke aside, doing what @Ruination suggested made this mod work with 1.5, so if you want this to work, then you better follow his advice.
GK_QJY88 25 May @ 6:05am 
1.5 plz
jsc 21 May @ 2:52am 
please update, im so noob cant play without this :steamhappy:
Aduro 16 May @ 4:07pm 
1.5 update soon?
Rog'$ 3 May @ 6:56pm 
When 1.5???? :steammocking:
owlinbayern 27 Apr @ 2:59am 
Any chance of a 1.5 update, Phunky? You may already be doing it as I type... No rush, I just enjoy having that one little God Mode pawn. :)
quakatak 22 Apr @ 2:47am 
Anyone know why this won't actually increase hauling capacity? checking pawn's info shows the +200 added, but the amount of stuff they can haul (mass carried value) is still the normal amount, 35kg...

The wiki does say hauling is based on carrying capacity, so I'm not sure what the issue is.
SomaTGW 19 Apr @ 10:17am 
@Ruination
Thank you, this edit changed so I get no errors at all at startup
Ruination 18 Apr @ 10:01am 
I think the way skill gains are defined in the XML has changed.
Flip the <skillGains><li><key>skill </key><value>20</value>...</li></skillGains> section to:

<skillGains>
<Animals>20</Animals>
<Artistic>20</Artistic>
<Construction>20</Construction>
<Cooking>20</Cooking>
<Crafting>20</Crafting>
<Plants>20</Plants>
<Intellectual>20</Intellectual>
<Medicine>20</Medicine>
<Melee>20</Melee>
<Mining>20</Mining>
<Shooting>20</Shooting>
<Social>20</Social>
</skillGains>