Arma 3
80 ratings
Extended Chat
   
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Data Type: Mod
File Size
Posted
Updated
761.718 KB
26 Feb, 2019 @ 1:30am
14 Apr, 2021 @ 5:59pm
20 Change Notes ( view )

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Extended Chat

In 1 collection by Connor
My A3 Workshop Releases
8 items
Description
Plug-and-play addon that adds new functionality to the Arma 3 chat system.

Main features:
  • Emojis
  • Player mentions
  • Custom chat commands
  • Suggestive text (provides suggestions for the above features while you type)
  • Message history viewer
  • Message filters
  • Message font, size and color customization
  • MP and SP compatible
  • and more!

Scripted version, developer wiki & source code: https://github.com/ConnorAU/A3ExtendedChat
BIF Thread: https://forums.bohemia.net/forums/topic/222073-extended-chat/
Discord: https://discord.gg/DMkxetD

License:
https://github.com/ConnorAU/A3ExtendedChat/blob/master/LICENSE
69 Comments
@honger it works on singleplayer, I know I'm a little late, but it works for me,maybe it's a mod conflict?
honger 16 Jan @ 12:00pm 
first comment of the year - please make it actually Singleplayer-compatible. I assume this has something to do with serialization and lack of a saveload eventhandler to re-trigger the functions, but my scripting skills are subpar so can't fix it myself.
nanner 3 Dec, 2023 @ 9:26pm 
This would be perfect if the chat did not disappear in SP missions after loading a save.
Salad-in 25 Jun, 2023 @ 6:20am 
Yes.
When you're mid mission just pause the game and the extended chat options menu should be above the menu buttons.
nerexis | nmilsim.wordpress.com 25 Jun, 2023 @ 2:52am 
Is it possible to change chat channel color?
Exocet 12 Dec, 2022 @ 8:07am 
Very great mod but please make it savegame load compatible.
Right now if you load a savegame, the chat disappears entirely, ruining the whole mission :(
Shiainu 5 Dec, 2022 @ 7:51am 
I saw that this is "SP compatible", does this mean it can allow me to use the multiplayer chat prompt in singleplayer? I tried to do so as normal after loading a mission in SP, but it didn't work so I'm not sure exactly what you meant.
Dozette 18 Jan, 2022 @ 11:44am 
Do you take mod commissions at all? My unit and I are looking for a player request queue system and will be trying this mod's custom channel history functionality but would prefer a few bespoke features. Understandable if not as I imagine you're pretty busy!
Connor  [author] 25 Aug, 2021 @ 11:52pm 
arguments are seperated by spaces so you would need to rejoin them or decide on another method of doing multiword arguments.

_bob7 = _this joinstring " ";
Ultima 25 Aug, 2021 @ 6:44pm 
If doing custom command with some long text, it displays only first world before the space bar. For example this command to display big message at the center of the screen:

["me",{
_bob7 = (_this select 0);
_rpchat = format ["<t color='#FFFF00' size='1.2' valign=top align=right>%1:</t><t color='#CD5C5C' size='1.2' valign=top align=right>%2</t>",name player, _bob7];
_rpsyschat = format ["Message from %1: %2",name player, _bob7];
[[_rpchat,"PLAIN DOWN",2,false,true]] remoteExec ["titleText"];
[_rpsyschat] remoteExec ["systemChat"];
diag_log format ["rp_chat_message_from %1:%2",name player,_bob7];
}] call CAU_xChat_fnc_addCommand;

If I write:
/me Welcome to our server it displays only the word Welcome.

Same with every command where %2 is several words. Any suggestions how it can be fixed?