Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Bleach Civilization - Sosuke Aizen
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
50.815 MB
24 Feb, 2019 @ 1:14pm
16 Mar, 2019 @ 2:19am
10 Change Notes ( view )

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Bleach Civilization - Sosuke Aizen

Description
Play as Sosuke Aizen from Bleach. Comes with customised units, buildings and dialogue based on the series.

Currently has two custom buildings and six custom units with plans for more.

Completed Buildings/Units:-

Stealth Force - Additional unit that does not replace anything. Has its own Promotion Class!
Arrancar (Horsemen)
Espada (Knights)
Archer/Crossbowman: Quincy/Sternritter.
Medic: Orihime Inoue.

University: Department of Research & Development
Barracks: Urahara's Training Grounds (Uses market icon to reference the store one of them is under.)

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Planned:-

Shinigami (Likely to be Swordsmen.)
Less OP Early. (Basically just rocks anything below deity)
Lategame presence. Right now its useless in deity as while the early game is fantastic, once the units become obsolete you essentially have nothing that defines you as unique from then on and tend to fall behind.

~~~~~~~~~~~~~~~~

At the moment the race is designed to be a potent dominion threat in the early game. As a result these aspects will be handled first. Once the above units are finished, I will look into later game buildings/units with the intention of using higher tier characters as late game units such as Zangetsu (aka Hollow Ichigo. Go read the manga.) Genryuusai, Kenpachi, Yoruichi and the like. Balancing will be redone based on any potential testing and obviously as new things are implemented. As well as thematic, I'd like this civ to be viable but not overpowered.
18 Comments
Katarzyna Sokołowska 21 Jun @ 11:12am 
watashinosoulsociety
Zeraco  [author] 10 Oct, 2022 @ 6:37pm 
Yeah, I don't own the DLC so I can't actually make the mod compatible with them. Sorry.
dodgeviper1401 10 Oct, 2022 @ 1:17pm 
seems to only be selectable for original expansion
maneufang 18 Sep, 2019 @ 1:17am 
You should make a patch for the mod, "wildlife" where you add hollows.
BlueBladeDragon 27 Apr, 2019 @ 2:53pm 
doesnt show up in game setup
BDN 30 Mar, 2019 @ 10:53am 
you should put in gin as one of the late game units
Sleepy 27 Mar, 2019 @ 7:09pm 
looking forward to your late game presence update!
Zeraco  [author] 9 Mar, 2019 @ 1:05pm 
The mod is working fine for me (using the public branch directly from steam) but I did notice that for whatever reason it was disabled on launch without the usual version error thing which I thought maybe I might have missed the last time I did an update. I have to manually add it with every single update so every now and then this might get missed. Sorry about that.

As for your suggestion I'll make a discussion topic about it since character length is limiting me. TL;DR I'm happy to do a secondary branch but also have something else pretty important to say on the matter.
Hyrulian Panda 9 Mar, 2019 @ 12:30pm 
It doesn't seem like he's appearing on leader select for me.
Also do you have any plans to make a more balanced traditional type version of this mod? Like one with less units and actual leader/civ abilities? I play a lot of these mods online with friends and this kinda mod is cool but I can't really use it in that context.

Either way, I'm glad to see another person making anime civs for civ 6.
Zeraco  [author] 9 Mar, 2019 @ 12:03am 
The unique units have been fixed. Sorry this wasn't done sooner.