Total War: ATTILA

Total War: ATTILA

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Weaker Huns by -20%
   
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タグ: mod, Battle
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135.272 KB
2019年2月23日 7時19分
1 項目の変更履歴 ( 表示 )

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Weaker Huns by -20%

Mavrik347 作成の 1 件のコレクション
Mavrik347's Attila Vanilla Collection
14 アイテム
解説
This mod should make the campaign more interesting during late game when you are not playing as Huns.

** Numerous tests show the Huns with this mod being defeated naturally by the AI around 450AD. Which is historically accurate. **

The other AI should now have more chance of eventually wearing down the Huns so they are less likely to raze nearly all of Europe. Resulting in a stronger, larger variety of AI factions in late game.

As with all my mods, this should be compatible with all other mods.
_____________________________

I have reduced the below stats by 20%.

Huns Melee Attack.
Huns Melee Defence.
Missile Damage from bows used by Huns.

Please note:
- Generals bodyguards are unchanged to keep them very challenging to kill in battle.
- Ammunition counts are unchanged, the Huns do less damage per arrow, but they can still inflict huge damage over time.

** I have tested this 3 times without interfering with the AI. The Huns are defeated between 430 and 451AD, which is historically accurate enough for those who care about that. I have also played as the Huns, and it is entirely playable; it simply turns off their "easy mode" **
11 件のコメント
Tordyvel 2021年10月1日 5時17分 
Thanks. Huns are ridiculous in this game. Just runs around razing everything he sees without hinder.
WarMachineGreen 2020年2月26日 22時40分 
I feel like removing the respawning stacks would be best and maybe just have larger initial Attila invasion.
Admiral_Cringe 2019年8月7日 7時25分 
Fuck you! Huns!
joakoshepard 2019年5月28日 16時22分 
gracias hace tiempo que busco mod de este tipo, ya que es aburrido lograr un fuerte imperio y no poder pelear con nadie porque esta todo arrasado
Sukberia 2019年5月28日 5時21分 
looks pretty good
Mavrik347  [作成者] 2019年3月19日 11時25分 
Another play-test complete and Attila lasted until 445 AD, which is roughly historically accurate. I had to step-in to crush him as he was doing very well. So this mod definitely takes the edge off but they are still vary powerful.
Mavrik347  [作成者] 2019年3月16日 5時03分 
@calummcg untested, easily tested though! If you have a save with the Huns in sight, you can load it, check Missile damage on one of their units, then load up the save with the mod and check again.

Let me know if you do this buddy.
calummcg 2019年3月13日 13時05分 
Is this save-game compatible? Looking to keep it active at the start to help the AI Sassanids against the White Huns, but disable it once the White Huns are beaten so Attila's invasion is at full strength.
Mavrik347  [作成者] 2019年3月4日 1時33分 
I'm not sure if I'd call turn 201, quickly. But I'm doing another play test now to get more data so we'll see what happens. Maybe if someone did a play with a faction that the Huns come directly into contact with and could tell me if they are too weak?
Pei 2019年3月3日 15時46分 
Would it be a good idea to make it 10-15 percent nerf? Because I feel like Attila being defeated so quickly is a bit too underwhelming. But then I'm not sure if a 10-15 percent nerf would affect the game at all.