Total War: ATTILA

Total War: ATTILA

35 ratings
Weaker Huns by -20%
   
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Tags: mod, Battle
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135.272 KB
23 Feb, 2019 @ 7:19am
1 Change Note ( view )

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Weaker Huns by -20%

In 1 collection by Mavrik347
Mavrik347's Attila Vanilla Collection
14 items
Description
This mod should make the campaign more interesting during late game when you are not playing as Huns.

** Numerous tests show the Huns with this mod being defeated naturally by the AI around 450AD. Which is historically accurate. **

The other AI should now have more chance of eventually wearing down the Huns so they are less likely to raze nearly all of Europe. Resulting in a stronger, larger variety of AI factions in late game.

As with all my mods, this should be compatible with all other mods.
_____________________________

I have reduced the below stats by 20%.

Huns Melee Attack.
Huns Melee Defence.
Missile Damage from bows used by Huns.

Please note:
- Generals bodyguards are unchanged to keep them very challenging to kill in battle.
- Ammunition counts are unchanged, the Huns do less damage per arrow, but they can still inflict huge damage over time.

** I have tested this 3 times without interfering with the AI. The Huns are defeated between 430 and 451AD, which is historically accurate enough for those who care about that. I have also played as the Huns, and it is entirely playable; it simply turns off their "easy mode" **
11 Comments
Tordyvel 1 Oct, 2021 @ 5:17am 
Thanks. Huns are ridiculous in this game. Just runs around razing everything he sees without hinder.
WarMachineGreen 26 Feb, 2020 @ 10:40pm 
I feel like removing the respawning stacks would be best and maybe just have larger initial Attila invasion.
Admiral_Cringe 7 Aug, 2019 @ 7:25am 
Fuck you! Huns!
joakoshepard 28 May, 2019 @ 4:22pm 
gracias hace tiempo que busco mod de este tipo, ya que es aburrido lograr un fuerte imperio y no poder pelear con nadie porque esta todo arrasado
Sukberia 28 May, 2019 @ 5:21am 
looks pretty good
Mavrik347  [author] 19 Mar, 2019 @ 11:25am 
Another play-test complete and Attila lasted until 445 AD, which is roughly historically accurate. I had to step-in to crush him as he was doing very well. So this mod definitely takes the edge off but they are still vary powerful.
Mavrik347  [author] 16 Mar, 2019 @ 5:03am 
@calummcg untested, easily tested though! If you have a save with the Huns in sight, you can load it, check Missile damage on one of their units, then load up the save with the mod and check again.

Let me know if you do this buddy.
calummcg 13 Mar, 2019 @ 1:05pm 
Is this save-game compatible? Looking to keep it active at the start to help the AI Sassanids against the White Huns, but disable it once the White Huns are beaten so Attila's invasion is at full strength.
Mavrik347  [author] 4 Mar, 2019 @ 1:33am 
I'm not sure if I'd call turn 201, quickly. But I'm doing another play test now to get more data so we'll see what happens. Maybe if someone did a play with a faction that the Huns come directly into contact with and could tell me if they are too weak?
Pei 3 Mar, 2019 @ 3:46pm 
Would it be a good idea to make it 10-15 percent nerf? Because I feel like Attila being defeated so quickly is a bit too underwhelming. But then I'm not sure if a 10-15 percent nerf would affect the game at all.