Sid Meier's Civilization VI

Sid Meier's Civilization VI

44 ratings
[GS] Goguryeo Kingdom
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
85.197 MB
22 Feb, 2019 @ 9:07pm
14 Sep, 2019 @ 4:10pm
3 Change Notes ( view )
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[GS] Goguryeo Kingdom

In 1 collection by LordUji
Lord Uji's Civilizations
2 items
Description
Goguryeo

Unique Ability: Eternal Rejoice
All cavalry units adjacent to a Great General ignore upcoming movement penalties for both hills and rivers (units stacked or in escort formation with a General do not count). Can declare War of Territorial Expansion after researching the Political Philosophy Civic.

Unique Unit: Gaemamusa
Classical Era heavy cavalry unit. Stronger than the Horseman, but costs more and has only 3 movement. Does siege damage to enemy walls and gains +4 Combat Strength if you own Iron.

Jangsu

Unique Ability: Spies, Lies, and Baduk
Gain a Spy after researching Theology. Receive a Relic when this player captures a city with 2 or more specialty districts. Relics provide +4 Production and +2 Gold.

Unique District: Ondol Village
Standalone unique district. Provides +2 Housing, +1 Amenity for the first built in a city, and +1 Production for each adjacent City Center, Holy Site, Commercial Hub, and Encampment district.

Agenda: Taewang
Respects civilizations with a strong economy and powerful military. Dislikes those that neglect military.

Strategy
Goguryeo wants to quickly develop a military foundation, setting up an early assault on it's neighbors. The construction of Ondols aid the growth of their army and cities, providing Housing, Amenity, and Production. An early spy allows Jangsu to cause instability and turmoil, weakening prospective cities before a swift assault. By conquering key cities with multiple districts, they acquire Relics which provide bonus Production and Gold. Through war and industry, Goguryeo hopes to establish a large empire, pushing towards a late-game Domination victory.

Mod Support

Gedemon's YNAMP
-- Giant Earth

Credit

In-Game Assets: lola (District model)
Reference Code: Merrick, Leugi
Tutorial Template: Keniisu

Whether you had fun, or thought it sucked, be sure to rate! After countless hours modding, it means so much to get real feedback on the final product. Enjoy!
24 Comments
DeadWeatherDrums 15 May, 2022 @ 11:30pm 
Very cool mod (I say as a Civ 6 gamer and as a waygook who lived over there) but I think it needs updating after NF and all the updates, nay? ^^
Huni 18 Feb, 2022 @ 6:30am 
아주 좋은 모드입니다! 대신 개마무사 유닛이 R.E.D 모드랑 호환이 안되서 말만 보이네요 ㅜㅜ
choijanggyu 13 Dec, 2020 @ 3:22am 
@Lord Uji
I already thank you fully about your attention!

If you need any help about korean, Please tell me. I will help you.
choijanggyu 12 Dec, 2020 @ 5:22am 
장수왕의 대사 대부분은 몽골 징기스칸 리더의 대사 그대로입니다.
대사를 바꾸고 싶은 분들은 여기 링크를 참고하세요

https://cafe.naver.com/civilization4/258404
choijanggyu 30 Jul, 2020 @ 11:38am 
@Lord Uji Could you please change his face? He doesn't look like Korean and have low picture quality
Mizkei 8 Jun, 2020 @ 10:48am 
It seems that you don't get a relic if the 2 speciality districts are pillaged? Is this by choice? Anyway nice civ!
LordUji  [author] 9 Mar, 2020 @ 2:30am 
@Cuso The unit is so insanely strong at what it does, that it might be a good idea
Cuso 8 Mar, 2020 @ 11:14pm 
@Lord Uji oh, it's ok i imagined it was a design choice haha, but in GS some unique units cost half the strategic resources of their counterpart units. Besides that, a good and fun mod.
LordUji  [author] 8 Mar, 2020 @ 9:36pm 
@twsworld I will have to investigate. Also, @Cuso, no, it does not cost horses, since it's a UU.
Cuso 5 Mar, 2020 @ 1:03am 
Does the unique unit cost horses? It doesn't seem so in my game