Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Niter for Science and Culture
   
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Type: Mod
Mod: Gameplay
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5.597 KB
21 FEB 2019 a las 8:32 p. m.
1 nota sobre cambios ( ver )

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Niter for Science and Culture

Descripción
Adds two projects: Niter for Weapon Tests and Niter for Fireworks. One that consumes Niter and creates Science. Another that creates Culture.

Put that obsolete Niter to work!

Requires the Gathering Storm Expansion.
4 comentarios
bostonbongrips 23 FEB 2019 a las 9:07 a. m. 
great idea, thanks
naed21  [autor] 22 FEB 2019 a las 7:25 a. m. 
I'm working on a mod that's going to adjust the resource requirements of late game units. Things like Battleships and Tanks should be build with Iron, not with Coal or Oil.

@Flactine, I'm not sure about how to handle translations. If you'd like you can re-upload my mod in another language.
Kuroi.Kitsune 22 FEB 2019 a las 2:57 a. m. 
How about Iron?
"Metallurgy Research" for Science and "Upgrade Machinery" for Production?
Flactine 21 FEB 2019 a las 10:34 p. m. 
Can I translate it?