Killing Floor 2

Killing Floor 2

554 ratings
KF-Aftermath
   
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Maps and Mods: Maps, Survival
File Size
Posted
Updated
161.627 MB
20 Feb, 2019 @ 4:06pm
15 Feb, 2020 @ 3:14pm
4 Change Notes ( view )

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KF-Aftermath

In 1 collection by Serious
Serious KF2-Maps
75 items
Description
Hours after a devastating explosion

A fully destroyed city near to a chemical plant.
One of horzines worst failures is now a graveyard. Dont' expand it at all cost.



Map Features:

• Local Acid Rain
• Random Explosions
• Toxic Waste
• Burning Vehicles/Crates
• Unique Areas: Cave/Crater/Sewers/...
• Dense Fog / Blur effect around the crater
• No Copy/Paste Buildings... Every Building was something before the explosion (Prison/Lab/Dormitory/...)
• >250 Destructibles
• 8 Dosh Zones
• 5 Traders
• Collectibles
• Dynamic Spawners


File Name: KF-Aftermath
Download: 31 mb
HardDrive: 158 mb
ID: 1661980307

I'm always happy for every comment, even for negative ones, but they should be constructive ;)

Good luck and don't forget to thump up ;-)

v.113
24 Comments
Lightning 7 Sep, 2022 @ 10:26pm 
Amazing map. Genuinely gives a sense of dread.
Serious  [author] 21 Mar, 2020 @ 8:32pm 
Thanks for over 100 positive votes :peeperfish:
Ol' Dreaddy 10 Sep, 2019 @ 6:33am 
https://www.youtube.com/watch?v=hEaGpgVy71s



This map made me think of this song.
Kranot 11 Apr, 2019 @ 12:33pm 
Great map. High quality and good design.
We are hosting this at the Horzine Simulation Division Server in our selection of high quality custommaps!
IP: 5.9.22.30
Serious  [author] 10 Mar, 2019 @ 1:50am 
You said it before... ;-)
It's just a more or less logical reason for the screen effect.
It's not ment to really hurt you
notilt.$ilverTips 9 Mar, 2019 @ 9:30pm 
Really nice acid rain effect. Shame it's mostly pointless and serves to only obscure the screen whenever it shows up. Really don't know why it's even here.
Serious  [author] 5 Mar, 2019 @ 8:34am 
v. 1.1

- Complete Overhaul over almost everything^^
• Optical corrections and improvements
• More Stuff in open Areas
• Increased ZED Spawn
• Much more ZED SPawn Areas
• Performance overhaul ~10%
• Fixed some Blocking Points and 2 places where you can fall trough the map
• Increased Toxic Waste Damage
• Much more ZEDs are spawning from the Ground
• Additional AmbientSounds
• much detail stuff i don't remember anymore^^
Serious  [author] 3 Mar, 2019 @ 5:52am 
I will not narrow the map entirely.... Its "more or less" openworld and thats exactly what i want. But i added some more specific Spawnvolumes. Or other said: The map is now much harder ;)
notilt.$ilverTips 2 Mar, 2019 @ 10:44pm 
You really shouldn't have Stand Your Ground objectives this small on a map this large. Especially if you're gonna place them so far from any Trader Pods. I feel like this map is just unnecessarily large.
sebul 2 Mar, 2019 @ 9:33pm 
and zeds come from too far away. it would be better if you add more spawn volumes here and there.