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The frame rate suffers over time from the many dead bodies on the map.
It's unfortunately just how ArmA AI works. If one of the group knows your exact location, all of them know it, and oftentimes start shooting you through all obstacles. The knowledge of your position is contained in Groups, not individual soldiers. In this case, larger enemy groups can become a nuisance, and without and extensive AI overhaul I can't do much about it other than make more small groups instead of a few bigger ones.
There is, kind of, but unfortunately there is no convenient way to do that as far as I'm aware. This was an issue with another scenario I used to develop, and in the end I ended up with just manually checking off DLC stuff, which takes a very long time and is quite tedious to do.