Garry's Mod

Garry's Mod

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Description
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Items (11)
Marked Incompatible ]  WarZ Megapack #9 - Items
Created by kipper
All the items from The WarZ...
Marked Incompatible ]  WarZ Megapack #8 - Consumables
Created by kipper
All of the consumables from The WarZ...
Marked Incompatible ]  WarZ Megapack #6 - Melee Weapons
Created by kipper
All of the melee weapons from The WarZ...
SWEP Construction Kit
Created by Clavus
DEVELOPER tool (for EXPERIENCED SWEP scripters) to create more diverse SWEP designs for gamemodes and such without needing completely new models. This tool can be used to create weapon designs for viewmodels and worldmodels, as well as to finetune ironsigh...
Equipment Pack
Created by Pingu
This addon adds loose equipment props. Nothing is required to download. This addon does not add any characters or ragdolls. This is not Bonemerge props. You are free to put them anywhere you want. You can use these props for customizing your characters for...
rp_industrial17_beta9
Created by Apoc
Beta9 is out! There WILL BE NO BETA 10. Beta 10 will be v1. And after v1, the map is FINISHED. So speak now or forever hold your peace when it comes to bugs/fixes. Don't forget about the Day/Night Cycle addon! http://steamproxy.net/sharedfiles/filedeta...
Ammo and Medic Bags
Created by roadsidebomb
Models taken from Garrysmod.org. Custom skins made by me, enabled the high res(er) textures. Credits: Backpack Modders Resource - HarbingerSP001 Wearable Backpack Mod for FO3 and FNV - balian Jason278 - Porting,scaling,and smoothing...
Rp_City17 - Build 210
Created by BoyV (Kill22pro)
This is build 210 of the City17 Garry's Mod role play map project, it is the latest officially released build created by us. Welcome. Welcome to City 17. You have chosen, or been chosen, to relocate to this workshop page. I thought so much of this workshop...
rp_industrial17_v1
Created by Apoc
-Update- Fixed missing announcement/radio sounds and a missing building texture Version 1.0 is here! Myself and the contributors behind this map will no longer be updating it and we have moved on. However, the community is free to make their own changes. I...