Garry's Mod

Garry's Mod

228 ratings
gm_greenchoke
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Build, Cartoon
File Size
Posted
Updated
26.850 MB
15 Feb, 2019 @ 5:13pm
19 Feb, 2019 @ 7:29am
2 Change Notes ( view )

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gm_greenchoke

Description
Welcome to the world of army men, Red Vs Blue!

This map is like Greenland and GreenIsland, however the colour for bases has been switched.. Red Vs Blue which have mirrored bases, but the landscape is pretty different compared to greenisland. The map has a skybox just high enough for helicopter combat, a simple road for vehicles to get to the main features of the map! Infantry flanking features to allow players to get under the bridge, into buildings and around the map. Towers and bunkers have been added around the map to provide advantages towards players in the open.

Map Features:
- 3D Skybox with a plane that fly's by every 3-10 minutes
- Water, Helicopter and Ground combat
- Enterable buildings with lighting that will get tweaked in the future
- Cartoon Style
- 2 bases
- 1 town and some structures around the map
- Optimisation with props, they will fade in/out on distance to prevent FPS drops

19/02/2019 Update
- AI Nodes for basic npcs
- Skybox raised

The map does have a random flying plane, it can be triggered in console with the following commands:
sv_cheats 1
ent_fire background_plane_1 startforward


All textures, sounds and models have been included which have been used![/b]


Suggestions:
Army men model pack by Reverend V92
Https:/steamproxy.net/sharedfiles/filedetails/?id=176954329

Created by RaptorSKA for gmod community

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Thanks for taking the time to download and rate this map, every rating means alot!
Workshop Support Donations[www.paypal.com]

45 Comments
BigBam122899 19 Jul, 2022 @ 10:53am 
i like the bell going off in the church
Wiskey 20 Nov, 2020 @ 12:11am 
Sent you a Invite for co, if you go on the page you should get a notification for it
RaptorSKA  [author] 17 Nov, 2020 @ 3:51pm 
@Wiskey damn I forgot about that! yeah give me co.. cant wait to see it i'm just looking it up right now
Wiskey 16 Nov, 2020 @ 7:24pm 
I released the edit of greenchoke to look non-cartoony that I talked to you about like a year and a half ago, do you want co on it?
Expired Cheese 8 Sep, 2020 @ 4:18pm 
I was looking for this map and now I found it yay
RaptorSKA  [author] 30 May, 2020 @ 9:11am 
@The Agent - always good to hear feedback on the green maps! yeah I don't mind people throwing in their two cents, sometimes people on here suggest things that are actually helpful and great ideas so never think twice about doing so!

I'm not sure when i'll get these updated - got two kids so i'm divided by laziness and commitments! but hopefully wont be too long
The Agent 30 May, 2020 @ 6:30am 
@RaptorSKA Appreciate the reply, man. Originally wanted to just throw in my two cents, but didnt actually know you still followed the comments here. In any case, Im such a huge fan of your all your Green maps, and it's something I used to play a lot on when I didnt have internet, and it's something I play on with my little cousin. So thank you for those awesome times!
RaptorSKA  [author] 30 May, 2020 @ 1:43am 
@The Agent - To be 100% honest - I really need to optimise them, It doesn't surprise me.
At some point i'm going to update them and hopefully get them back to a reasonable standard when it comes to frames but i'm not sure when that is atm. I ended up wanting to get it on the workshop so the ACF servers could test them out - but i only did about 20% of the optimisation in the process - lazyness on my part - i'll fix it one day for you!

@videogames
Sometimes happens if on a server and people are building - again like the message above its to do with the optimisation with these maps
The Agent 28 May, 2020 @ 7:26pm 
It's 2020, and this map (amongst the other wonderful green battle maps) still gives my PC a big oof; which is a damn shame because its gorgeous in both functionality and form
Videogames 5 Apr, 2020 @ 4:34pm 
I'm not sure if this is a normal source thing:
CUtlLinkedList overflow! (exhausted memory allocator)