Total War: WARHAMMER II

Total War: WARHAMMER II

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Flamboyant's - Strategic Regions
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Tags: mod, Campaign
File Size
Posted
Updated
935.787 KB
13 Feb, 2019 @ 5:21pm
2 May, 2021 @ 4:46am
12 Change Notes ( view )

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Flamboyant's - Strategic Regions

In 1 collection by Flamboyant Schemer61
Flamboyant's WH II Mods
52 items
Description
This mod adds strategic provincial effects to some provinces that will affect every faction in the game.

I recommend using a complaition of all my scripted mods:

https://steamproxy.net/sharedfiles/filedetails/?id=1641884834


Provinces and bonuses:
----------------------------------------------
Nagashizzar
+15 winds of magic at the start of the battle


Tor Ellyr
+5 % Movement Range
+5 Cav. Charge Bonus

Tor Achare
+2 Recruitment Exp.

White Tower of Hoeth
-7 % Miscast Chance
+ 10 Winds of Magic

Clar Karond
-50 % Sea Attrition

Ancient City of Quintex
+10 Research points
+1 Chaos Corruption Factionwide

Lothern
+2 Influence
+1 Public Order

Hag Graef
+5 Miscast Chance
+20 Income from mines

Naggarond
+6 Morale Against dark elves
+15 % Vassale Income

Marienburg
+20% Trade Income
+10% Production Rate

Altdorf
+6 % Tax

Nordland
+6 Morale Against Norsca

Nuln
+2 Exp for Artillery Recruits
-15 % Artillery Recruitment
+10 % Ammunation

Wurtbad
-5 % Technology Rate
+8 Public Order to Provincewide
-1 Public Order Factionwide

Greenzstadt
+6 Morale Against Greenskins

Castle Drakenhof
+1 Vampiric Corruption Provincewide

Zhufbar
+10% Research
+5 Armour to All

Karak Kadrin
+4 Morale to All

Karaz-A-Karak
+10% Production
+5 % Building Income

Karak Azul
+8% Weapon Strenght

Black Krag
-3 Enemy Siege Holdout Time

Karond Kar
-10% Slave Decline
+10 % Slave Income
-2 Public Order Factionwide

Karak Hirn
+10 Morale Provincewide
-10 Morale to Enemies Provincewide

Misty Mountain
+1 Vampiric Corruption Factionwide

Bastonne
+2 Chivalry

Lyoness
+5% Agent Succes Chance
-10 Diplomatic Rel. With Bretonnians
-4 Public Order Provicnewide
-10 Agent Action Cost

Couronne
+2 Public Order Factionwide

Kraka Drak
+4 Melee Def. for Everyone

Wydrioth
-6 Enemy Melee Attack Provincewide
-15 % Enemey Movement Speed Provincewide

Oak Of Ages
+5% Campaign Replenishment for Everyone

Torgovann
+5% Weapon Strenght

Argwylon
+5 % Missile Res.

Kislev
-25 % Snow Attrition

Erengrad
+10 % Trade Income
+10 % Production

Praag
+2 Chaos Corruption Provincewide
-25 % Construction Time Provincewide
+5 Siege Def. Holdout Time

L'anguel
+10% Trade Income
+5% Production
+50 & Line of Sight Provincewide

Lahmia
+1 Vampiric Corruption Provincewide
+20 % Vampire Hero Damage

Lybaras
+5% Research Points
+1 Exp. For Artillery

Quatar
+2 Melee Attack
+2 Melee Def.

Naglfari Plain
+6 Melee Attack For Mammoths

Pools of Despair
-10 % Enemy Replenishment Rate Provincewide
-20 % Enemy Movement Range Provincewide

Copher
+5 % Trade Income
+5% Production
+5% Tech. Rate
+5 Winds of Magic Starting Amount

Al Haikk
-10 % Enemey Agent Succes Chance Against Characters
-10% Agent Action Cost
+5% Trade Income
+7% Agent Succes Chance

Sartosa
-12% Recruitment Cost

Ekrund
+3 Charge Bonus

Miragliano
+4 Morale Against Skaven
-1 Skaven corruption provincewide

Skavenblight
+1 Skaven Corruption Provincewide
+12% Tech. Rate

Hellpit
+1 Skaven Corruption Provincewide
+8 Growth Factionwide

Chupayotl
+5% Magic Ress.

Itza
+3 % Ward Save

Sentinels of Xeti
+15 Line of Sight for Characters Factionwide

Hexoatl
+5 % Charge Bonus
+3 Melee Attack
+ 5 Charge Bonus for Blessed Carnosaur
+3 Blessed Cold One Riders Charge

Xlanhuapec
+3 Physical Resistance

Troubleshoot:
----------------------------------------------------------------------------------
The mod won't crush your game but maybe some bonuses act weird. It is really hard to work with the effects, but I did my best. If you find that a bonus isn't working properly just let me know

Compatibility:
------------------------------------------------------------------------------------
As always, this is a .lua script mod that runs seperately from other mods. Hence, it is compatible with everything.

Problems:
------------------------------------------------------------------------------------
All the squares for the icons are white for province bonuses. It is a visual bug won't cause any problems

Special Thanks to:
------------------------------------------------------------------------------------

-Modding Den

-Shaky_rivers
workshop page:
https://steamproxy.net/id/shakyrivers/myworkshopfiles/?appid=594570

-Un poisson Rouge
workshop page:
https://steamproxy.net/profiles/76561197999021953/myworkshopfiles/

And all of the people who gave me their support by feedbacks and kind words, it is the only reward I want and I am happy to have such good subscribers.

I couldn't do the mod without them
Popular Discussions View All (2)
5
27 Feb, 2020 @ 6:53pm
Balance
Flamboyant Schemer61
2
28 Nov, 2019 @ 11:31am
Troubleshoot
Flamboyant Schemer61
130 Comments
رضا شاه روحت شاد 30 Jun, 2023 @ 11:31pm 
any plans for wh3 port? thanks in advance
Vision 4 Sep, 2022 @ 3:11am 
i really wait this thing 4 ie, greatest mod ex mb landmarks mod.
Flamboyant Schemer61  [author] 27 Dec, 2021 @ 11:32am 
Eight Peaks already has a lot of mechanics for Dawi thats why its not here mate
No Name 15 Jul, 2021 @ 3:07pm 
Patch update coming?
No Name 5 Jul, 2021 @ 11:05am 
Really shocked to not see Eastern Badlands in the list since that is the single most important province for dwarves it contains "Eight Peaks" which has 2 buildable landmarks for dwarves and there is another city in the Eastern Badlands has another landmark for dwarves to build.
Flamboyant Schemer61  [author] 2 May, 2021 @ 2:10pm 
yw mate
titanbass1 2 May, 2021 @ 11:03am 
Ah neat. Sounds great, thanks Flamboyant.
Flamboyant Schemer61  [author] 2 May, 2021 @ 4:45am 
@modmodmod
fixed
@titanbass1
well, this bonus will also apply to anyone takes naggarond + you can vassalize with def with mods. SO, I kept the vassal income AND added +15% slave captured psot battle
Flamboyant Schemer61  [author] 2 May, 2021 @ 4:33am 
well, I'm gonna fix minor issues but I probably wont add more settlements like this sorry:( Cuz I already have some good event ideas and trying to fix all the small issues with my events (i.e. they work but newly added factions aren't getting some bonuses like azhag or rakarth etc.)
Taasrin 21 Dec, 2020 @ 3:04pm 
@modauthors Just out of curiosity, when should we be expecting an update of this mod? I love the dynamics it throws into campaigns!